Increased resolution to 1440p in the “Performance” preset on PS5 and Xbox Series X, as well as the “Quality” preset on PS5 Power Saving Mode
Reduced Latency for Split-Second ReactionsResponsiveness is critical during tense battles, and we’ve worked with hardware partners to reduce input latency
Fixed cases where “Traverse” interactions could appear without the corresponding Moth Walls during certain boss encounters
Fixed a case where the Eidolon of Adyr could teleport outside the combat arena and be defeated automatically
Increased social currency rewards for completing invasions, assisting another player in defeating a boss, and defeating enemies as part of the “Avenge Lampbearer” feature
Increased the amount of social currency rewarded for defeating elite enemies
The Co-op Update: Increased Freedom, Streamlined Matchmaking, Improved Stability
Fixed the PS5 DualSense controller not working properly on the Steam version
Improved performance on Steam Deck In light, we walk. — The CI Games Team Co-op Privileges: Full Breakdown Guest permissions now depend on your selected settings
Fixed an issue where, in save data for the second and third slots, pendants equipped to the Seikret could sometimes become unequipped after restarting the game
Fixed an issue where the icon displayed when carving a monster could sometimes appear in an incorrect position
Fixed an issue where, in rare cases, the game could crash during cutscenes when wearing certain equipment
Added a new feature that allows you to earn random ingredients at the Ingredient Center after reaching HR 9
Adjusted the parameters of the Blossom Barrel Bombs used in Barrel Bowling to behave differently from the Large Barrel Bombs used out in the field
Reduced the waiting time between throws in Barrel Bowling, so that players can throw the second barrel while the results of the first throw are still being displayed
Fixed crashing issues when starting New Game+ on a platform where Claws of Awaji isn’t owned, using a save file that had already progressed through the Awaji storyline
Fixed an issue preventing NPCs from appearing in the hideout
Addressed an issue where perk affliction buildup would visually impact items that were not equipped
Fixed 'Trigger Affliction On Deflect' Engraving not working as stated
Fixed navigation issues on the Difficulty Selection screen when starting NG+ or restarting NG+, which occurred when moving the highlight to the Modifiers tab
Fixed an issue where the game would sometimes crash during fade out transitions when moving between locales, or when withdrawing from the Gogmazios quest
Fixed an issue where the names of some Gogma Materials were not displayed when the text language was set to Polish
Fixed an issue where players were asked to connect to a controller whenever the Switch 2 was docked or undocked, even if controllers were already connected
Fixed Eidolon of Adyr standing idle and doing nothing during the fight
Fixed Eidolon of Adyr fight not starting properly in Shared Co-op on Veteran Mode if both players died during a previous attempt and started the fight again
Fixed Eidolon of Adyr becoming invisible during the fight in some edge cases
Fixed the Tincts not working properly for the Veteran of the Veil Grieves
Introduced fail-safe mechanism for cases where mod incompatibility prevents users from launching titleFixed an issue where the power lines could disappear on approach
Fixed an issue where the Ward NPC could teleport in the player's field of view after killing noontiders during the Wishful Thinking mission
Fixed an issue where the Ward soldiers could not help Skif to hold position during the Assault On The Duga mission
Fixed a massive performance drop on opening PDA while the Shadows option is set to Epic
Increased the amount of Armor Spheres you gain from Limited bounties.9★ Rathalos & Weapon Buffs9★ Rathalos will appear in certain locales and you can save it as an investigation
Version 1.12.0.0Bug FixesFixed a bug where some players could not obtain the "Extreme Potential" achievement through "P-Organ Recalibration" after the previous patch.
The Last of Us Part II Remastered PC – Patch 1.6 Release Notes
Resolved a rare progression blocker where some players were unable to shoot because their pistol was invisible during the car chase scene with Ellie and Jesse
Fixed a bug that prevented Exclusive Fullscreen and V-SYNC settings from being saved when changed from the in-game Display Settings menu
Addressed a bug related to enabling Motion Sensor Function Aiming when using a Steam Deck or supported Steam Input controllers with gyro features
Resolved a controller issue that prevented the bow from dynamically drawing based on trigger input and could misfire when slowly releasing the trigger
Reduced Co-Op Stuttering: By increasing the timer on the auto-save function during co-op play, we have further reduced the stuttering some players were experiencing
Fixed an issue where the new “Sleight of Hand” adventure book was not appearing if you had already met Gina in the Vatican before the release of Update 4
Fixed an issue where you could not call the Ziggurat elevator when revisiting Iraq
Fixed an issue where you could not place the Stelae in the crate next to Nawal’s delivery boy in Gizeh in the later stages of the “Belongs in a Museum” discovery
The Last of Us Part II Remastered PC - Patch 1.2 Release Notes
Fixed an issue where players would automatically fire their weapon, when aiming after a stealth kill, if the Reload/Quick Throw/Use action was mapped to
Addressed an issue where completing a No Return Challenge would not reward the player with the associated weapon skin
Resolved shadow pop-in issues on the side of a building and flickering in a blood stain on the floor of a building in the Capitol Hill area
Fixed a crash that could occur when loading into a cutscene with a wide Field of View setting
Addressed a bug that made interior plants shine vibrantly with Ray-Traced Interiors enabled
Resolved a bug that caused shadows to flicker when Ambient Occlusion was set to HBAO+ or XeGTAO
Fixed a crash that could occur when minimizing the game application
Resolved a bug that caused active crimes near the Photo Op in the Upper West Side district to sometimes disappear when the player arrived at target location
Resolved a bug where ghosting could occur when NVIDIA DLSS Frame Generation and upscaling was enabled, causing parts of the player suit to become invisible
Addressed a bug that could cause mission trails to appear as a white tube for some players
Fixed a bug that could cause Harry to appear twice when assisting in combat during the mission ‘Anything Can Be Broken’
Addressed a bug that prevented some players from receiving calls after missions, blocking their progress
Fixed an issue where "Erlang, the Sacred Divinity" in "Brothers of Mei" of "Gauntlet of Legends" experienced abnormal block gauge recovery under certain conditions
Adjusted the triggering conditions of Soak "Frost-Enduring Chrysanth"
Fixed an issue where player's current location was not displayed correctly in the Journeyer's Chart of Mount Huaguo
Fixed an issue in "Challenge" where players were unable to modify quick items and remove red dot notifications
Reduced damage reduction when player weapons are closer in tier to an enemy
Added a system to respawn key characters when loading a save if they were previously missing and blocking quest progression (including Ambassador Hylgard and The Watcher Runyd)
Optimized resource handling of VFX while the game is paused via radial menus to prevent rare leaks and crashes
Bug Fixes Fixed an issue where controls would be overly sluggish and unresponsive on Steam Deck Fixed missing UI elements when upgrading companion equipment and skills
This minor update removes the marketing email opt-in checkbox from the Bethesda.net account creation flow, Umbra logo on legal notices splash screen and other minor changes
Changed the collider size of the autonomous capsule to one tile
Fixed: When spawning Barons and Quasimorphs during an eclipse, the properties of the current quasimorphosis phase were not considered in their characteristics
Fixed: Various bugs related to object passability after destruction if multiple objects were in one tile
Fixed: After loading the game, tiles under destroyed objects on the map would become impassable again
To all Dragon's Dogma 2 players on Steam - Title Update
We have released an update including the following modifications and fixes. Fixed issues that prevented progression in some quests. Miscellaneous bug fixes.
Increased Projectile Speed for regular fire LASER HANDGUN “VP-66LH” : increased Chg
Reduced interval before being able to attack again after a charge attack
Reduced interval before charge gauge begins to empty after cancelling charge
Increased speed at which charge gauge empties MULTI ENERGY RIFLE “44-142 KRSV” : Adjusted knockback distance of staggered enemies, so consecutive attacks are easier to land
Fixed a bug where shotguns knocked the victim through a closed door
Fixed a bug where the player would teleport upon entering a previously visited level if they entered the level in a different way the last time (e.g., through a ladder)
Fixed a bug where attackers in defense missions did not capture the station when they completed without the player's involvement
Fixed a bug where bullets in a weapon would disappear if the weapon reload occurred during the mission exit
Fixed some tree types not correctly switching to current season As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
The upcoming JC4 PC patch has been delayed to ensure quality. Apologies for any inconvenience caused. Please stay tuned to our Twitter for the latest updates on this.
We just released a 150mb update that fixes an issue where the game was freezing on launch. We are hard at work on various other fixes that we hope to share with you all soon.
Europe: http://support.eu.square-enix.com North America: http://support.na.square-enix.com Japan: http://support.jp.square-enix.com The Just Cause team