Bloodborne: Walkthrough & Boss Guide
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🗺️ Main Story Walkthrough
Tick off each step as you go — your progress saves locally, no account needed.
Learn the rally system: attack immediately after taking damage to regain health. The Cleric Beast at the far end of the Great Bridge is fully optional (defeating it is required only for the Sword Hunter Badge). Father Gascoigne, at the end of Central Yharnam, is the first required boss; the Tiny Music Box can stun him.
The Blood-Starved Beast waits in a ruined church at the bottom of Old Yharnam. It is optional, but defeating it is required for the Pthumeru and Hintertomb Chalices and the Hypogean Gaol. Its attacks can inflict Slow Poison, so bring antidotes or poison-resistant gear.
Vicar Amelia is in the Grand Cathedral in Cathedral Ward and is required to progress. In phase 2 she uses a Heal move signalled by joining her hands on her chest; interrupt it with repeated attacks, stay close, or use Numbing Mist. After the fight, interacting with the altar advances the world to night.
Travel through the Forbidden Woods to Byrgenwerth. Rom summons waves of spiderlings and, after her first teleport, casts arcane meteors. Killing her triggers the Blood Moon and makes the Lesser Amygdala in the Cathedral Ward permanently visible.
After Rom, the One Reborn blocks the only way to the Nightmare of Mensis; it is fought at Advent Plaza. Kill the red Chime Maidens on the upper level first, since they fire fireballs and heal the boss. It is weak to bolt and fire and easy to stagger.
Micolash, Host of the Nightmare, runs from you and must be cornered; defeating him is the only way to make the bridge rise. His A Call Beyond fires many arcane missiles, so stay close so he cannot cast it. Mergo's Wet Nurse is in the upper part of the Nightmare of Mensis and is not optional; her Nightmare Veil darkness phase sharply reduces visibility.
Ebrietas, Daughter of the Cosmos, is an optional Great One in the Altar of Despair, Upper Cathedral Ward, reached by breaking a window in the Celestial Emissary boss room and taking an elevator down. She is vulnerable to bolt and very weak to thrust.
Return to the Hunter's Dream. Choose Refuse when Gehrman, the First Hunter offers you a choice (or attack him) to fight him. To face the Moon Presence afterwards, you must consume three One Third of Umbilical Cord items before defeating Gehrman; without them, beating Gehrman ends the game.
⚔️ Boss Guides
Father Gascoigne
Phases
Phase 1 is human, with a Hunter Axe and Hunter Blunderbuss. At about 75–80% health he uses a transformed axe with charged attacks, and at 50% or below he becomes a beast with fast leaping and clawing attacks.
Strategy
The Tiny Music Box stuns him: he clutches his head, leaving him open to a charged backstab and visceral attack. Using it three times while he is human forces the beast transformation, and it works once more in beast form. He is weak to fire in both forms; the gravestones can break his line of attack. Spark Uppercut (human) and Swipe and Berserker Slash (beast) can be parried with good timing.
Blood-Starved Beast (optional)
Phases
Phase 1 is slow with limited combos. At 66% health it adds combos and dodges away after attacks, and its hits build Slow Poison. At 33% it adds more aggressive attacks, and liquid Slow Poison spouts from its body during attacks.
Strategy
Bring several antidotes, or poison-resistant gear such as the Black Church Set or Yharnam Hunter Set. It counts as a beast, so beast-damage boosts apply, and it can be parried in all three phases. It resists arcane and bolt.
Vicar Amelia
Patterns
Phase 1 attacks include claw swings, a ground pound, a bite, a grab, a howl, and a pounce. In phase 2 (50% health) she gains an Ultimate Combo and a Heal move.
Strategy
Her legs, left arm and head are the weak points: attacking her legs can bring her to her knees for a visceral. Stay close to prevent the heal, interrupt it with repeated attacks, or use Numbing Mist. She is strong against blunt, arcane and bolt.
Rom, the Vacuous Spider
Patterns
Rom summons spiderlings that can stunlock you if they flank you. She teleports twice after taking enough damage, and after the first teleport she casts arcane meteors from above and below. Below 66% she adds ranged and upward ice barrages and a melee explosion; below 33% a body slam.
Strategy
Hit her during teleports (she takes extra damage) and use a charged blunt attack to interrupt the teleport and reduce the summons. Her head resists physical damage, so hit her sides and rear.
The One Reborn
Patterns
The arena has two levels, and its large limbs can be weakened and broken. Attacks include Flailing Corpses, Rain of Flesh, Vein Shot and Discharge, a slow putrid liquid you can outrun by moving to higher ground.
Strategy
Kill the red Chime Maidens on the upper level first. Fighting between its middle legs makes it harder for the boss to hit you. Antal can be summoned with the Old Hunter Bell. It is strong against arcane and easy to stagger.
Ebrietas, Daughter of the Cosmos (optional)
Patterns
Head Slam, Tentacle Swing, Charge (massive damage from any range, signalled by her head pulling back), Flying Head Slam, Blood Spit (inflicts Frenzy), a grab that can one-shot you below 1,000 HP, and A Call Beyond (three bursts of arcane missiles). Near 50% health she casts a damage aura.
Strategy
The guide says that getting between her two tails offers some safety, though staying on her right side is another common tactic. Her head is her weak point.
Mergo's Wet Nurse
Patterns
Blade attacks include a flying lunge, a long slash, a spinning attack that deals massive damage and a blade slam. Her Nightmare Veil darkness sharply reduces visibility. Phase 2 begins below 70% health, adding the Deathly Duo clone during the Veil.
Strategy
Keep moving until the darkness ends; a single hit destroys the fog clone. She is extremely weak to rapid poison.
Gehrman, the First Hunter
Phases
Phase 1: the Burial Blade in scythe form with charge attacks, leaping strikes and wind gusts. At about one-third health he switches to a curved sword and blunderbuss and parries with his gun. Around halfway he stops to channel energy for about five seconds, then uses End of the Nightmare below 50% health.
Strategy
Both forms can be parried. Shooting him as he winds up a charge in scythe form gives an easy parry. Beating him without the three umbilical cords ends the game.
Moon Presence (optional true ending)
Patterns
Swipes, a jump, Blood Moon Orb and Blood Clouds (which block Blood Vials for a while), a tail swipe and a cone attack about a third of the way through that leaves you at 1 HP. Gaze of the Moon cannot be dodged and leaves you at 1 HP; below 30% boss health it also blocks healing items. The boss then stays still for a few seconds, which is your window to attack and rally health back.
Trigger
It starts only if you consume three One Third of Umbilical Cord items, refuse Gehrman's offer and defeat Gehrman.
Sources & fact-check
Release facts, mechanics and boss details on this page were checked against these sources on 12 October 2026. Spotted an error? Tell us.
- Fextralife: Bloodborne Walkthrough
- Fextralife: Cleric Beast
- Fextralife: Father Gascoigne
- Fextralife: Blood-Starved Beast
- Fextralife: Vicar Amelia
- Fextralife: Rom, the Vacuous Spider
- Fextralife: The One Reborn
- Fextralife: Micolash, Host of the Nightmare
- Fextralife: Mergo's Wet Nurse
- Fextralife: Ebrietas, Daughter of the Cosmos
- Fextralife: Gehrman, The First Hunter
- Fextralife: Moon Presence