Devil May Cry 5 is the action genre's purest expression — Capcom's 2019 masterpiece that returns the franchise to its roots after DMC: Devil May Cry and delivers the best gameplay in the series' history. Three playable characters with radically distinct combat systems, an extraordinary soundtrack, and an escalating spectacle that ends with some of the most memorable boss encounters in any action game make this a genre-defining achievement.
Nero, Dante, and V each play so differently they might as well be separate games. Nero's Devil Breaker arm system provides a rotating set of single-use weapons with unique mechanics — from the Overture's electric shock to the Buster Arm's throw-and-suplex. Dante's Style system (Swordmaster, Gunslinger, Trickster, Royal Guard) lets players mix four complete combat approaches mid-fight. V summons demonic familiars and never directly attacks, instead commanding Griffon, Shadow, and Nightmare.
The Style Rank system — measuring performance from D to SSS — is the game's motivational engine. Seeing SSS across the screen after a creative, varied combo creates an endorphin rush that drives players to perfect their technique across dozens of hours of replay. The Bloody Palace mode adds 100 floors of escalating challenges for dedicated players seeking the ultimate test.
Nero (Devil Breakers), Dante (four Styles), and V (familiar summoner) are mechanically distinct enough to constitute three separate games.
Perform varied, creative combos to build S, SS, SSS rankings. Repetition tanks your score; mastery of weapon-switching and move variety is rewarded.
Each boss and character has a signature track — "Devil Trigger," "Crimson Cloud," "Cavaliere Angelo" — that escalates based on combat performance.
100-floor arcade mode that provides the ultimate DMC5 test — continuous combat against escalating enemies and bosses with limited healing.