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Sekiro: Shadows Die Twice

9.4
Developer: FromSoftware
Publisher: Activision
Released: 2019
Metacritic: 91
30–50h
Avg. Playtime
No DLC
Expansions
Solo Only
Multiplayer
$35.99
Best Price
PCPS4Xbox
⭐ Read Review 📖 Beginner Guide 💸 Best Price

About Sekiro: Shadows Die Twice

Sekiro: Shadows Die Twice is FromSoftware's 2019 action masterpiece and one of the most mechanically pure games ever made. Set in a dark fantasy version of Sengoku-era Japan, you play as Wolf — a shinobi sworn to protect his young lord Kuro, the Divine Heir whose blood grants immortality. When Kuro is kidnapped by the Ashina clan and Wolf is left for dead, the stage is set for an extraordinary revenge story told through some of the most demanding combat ever designed.

Unlike FromSoftware's Souls games, Sekiro has no character builds, no equipment variety, and no leveling stats that ease difficulty. Every player plays the same shinobi and must master the same systems. The game's defining mechanic is the Deflect — a precisely timed parry that negates incoming attacks, fills the enemy's Posture meter, and creates openings for deathblows. Most enemies cannot be attrition'd to death; you must break their Posture through aggressive deflecting. This philosophy makes every boss encounter feel like a dance that must be learned and perfected, and completing that mastery delivers one of gaming's great feelings of accomplishment.

The world is designed as a semi-open network of interconnected areas: Ashina Castle, the Sunken Valley, the Senpou Temple, the Mibu Village — each with distinct visual identity and enemy types. Prosthetic Tool upgrades add vertical layers to combat: the Shuriken can interrupt aerial attacks, the Flame Vent punishes certain enemy types, and the Loaded Umbrella provides a shield against powerful strikes. Sekiro also introduces resurrection mechanics: die in combat and you can immediately resurrect at the cost of a Dragon's Blood Droplet or a built-up Resurrective Power gauge, giving you a second chance without returning to a checkpoint.

Why Players Love It

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Deflect System

The core mechanic. A perfectly timed L1/LB deflects enemy attacks, fills their Posture, and keeps your own Posture stable. Mastering it is the game.

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Posture Meter

Every entity has Posture. Filling it creates a Shinobi Deathblow opportunity. Aggression — not evasion — is rewarded.

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Prosthetic Tools

A grappling hook arm hosts interchangeable tools: Shuriken, Flame Vent, Loaded Umbrella, Firecracker, Spear, and more.

Skill Trees

Purchase combat arts and passive skills using XP. Branching paths for Shinobi, Prosthetic, and Temple Arts unlock new techniques.

Overview Video

9.4Outstanding

Our Verdict

Sekiro is FromSoftware's most focused and demanding game — and its most rewarding. Every death is a lesson, every deflect mastered a triumph.

Gameplay
10
Combat
9.8
Story
9.0
Graphics
9.0
Performance
8.5
Value
9.5
Read Full Review (1,500+ words)
Complete Beginner's Guide
⏱ 15 min · 📊 Medium · ✅ Progress tracking
Start Guide
Best Builds & Character Tips
⏱ 10 min · 📊 Easy · 🔧 Build Guide
View Guide
First Boss Guide & Strategies
⏱ 8 min · 📊 Hard · ⚔️ Boss Guide
View Guide
Tips & Tricks for New Players
⏱ 6 min · 📊 Easy · 💡 Tips
View Guide
Update 1.06 — Gauntlets of Strength
Oct 29, 2020
  • Added Gauntlets of Strength challenge mode
  • Added Remnants feature to leave messages for others
  • Seven new outfits added
  • Balance adjustments to several boss Posture recovery speeds
Update 1.04 — Balance Patch
Apr 25, 2019
  • Reduced Chained Ogre grab attack tracking
  • Improved frame rate stability in Ashina Castle
  • Fixed several quest state progression bugs
  • Adjusted loading screen tips

Community Tips

“Deflect everything. Most attacks in Sekiro are deflectable, including grabs with a mikiri counter. If you're dying a lot, you're probably dodging when you should deflect.”
— WolfShinobi_JP · 934 upvotes
“Use the Firecracker prosthetic on horse-mounted bosses and beast-type enemies. It staggers them and gives you a free Deathblow window.”
— AshineVeteran · 712 upvotes
“Run past trash mobs whenever possible. The game rewards you for going straight at bosses — every death to a trash mob is wasted time.”
— ShinobiRunner · 541 upvotes
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