Dark Souls 3: Walkthrough & Boss Guide

By ParryStack·Updated Oct 2026·🗺️ 11 steps · ⚔️ 7 bosses

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📋 In This Guide
  1. Main Story Walkthrough (11 steps)
  2. Boss Guides (7)

🗺️ Main Story Walkthrough

Tick off each step as you go — your progress saves locally, no account needed.

Step 1 of 11
Cemetery of Ash & Firelink Shrine — Iudex Gundyr

The opening area teaches rolling and stamina. Iudex Gundyr is the first boss and must be beaten to reach Firelink Shrine, your hub. In his second phase a dark, serpent-like mass bursts from his body and extends his reach; his halberd slam leaves him open for a while.

Step 2 of 11
High Wall of Lothric — Vordt of the Boreal Valley

Vordt guards the bottom of the High Wall and is mandatory to reach the Undead Settlement. At about half health he roars, charges several times and then uses an ice breath; frost builds up if you stand close, so stay moving and keep underneath or behind him.

Step 3 of 11
Undead Settlement — Curse-Rotted Greatwood (optional)

The Greatwood is optional, but killing it gives the Transposing Kiln needed for Soul Transposition. Destroy the egg sacs (pustules) on its body to stun it; once the central cluster is gone it smashes the courtyard and the arena collapses into the Pit of Hollows, without fall damage.

Step 4 of 11
Road of Sacrifices & Farron Keep — Abyss Watchers

The Abyss Watchers are at the far end of Farron Keep, behind a stone door with three sconces for fire. In phase 1 several Watchers fight each other as well as you; in phase 2 the lone remaining Watcher ignites his sword and becomes more aggressive. The Crystal Sage on the Road of Sacrifices is optional.

Step 5 of 11
Cathedral of the Deep — Deacons of the Deep

The Deacons are not a required kill on paper, but the Small Doll you get from them is needed to cross the Irithyll bridge, so treat them as required. In phase 1 a red aura moves from Deacon to Deacon; kill the possessed one to advance. In phase 2 the spirit reveals itself as Archdeacon Royce, and four blue-robed casters can curse the arena unless you interrupt them.

Step 6 of 11
Catacombs of Carthus, Irithyll — Pontiff Sulyvahn

Pass the Catacombs of Carthus (the Demon there is needed to reach Smouldering Lake) and cross into Irithyll of the Boreal Valley. Pontiff Sulyvahn fights with a fire-wreathed Profaned Greatsword and a Greatsword of Judgment. In phase 2, after wings sprout from his back, a clone appears; it takes far less damage than he does, so many players ignore it and dodge.

Step 7 of 11
Profaned Capital & Anor Londo — Yhorm and Aldrich

Yhorm the Giant (Profaned Capital, reached through Irithyll Dungeon) and Aldrich, Devourer of Gods (Anor Londo) are both Lords of Cinder. Aldrich teleports and fires soul spears, homing soul masses and arrow barrages; his attacks deal magic damage. In phase 2, at roughly 70% health, he is augmented with flames that leave burning ground and he adds a Lifehunt Scythe spin.

Step 8 of 11
High Wall Cathedral — Dancer of the Boreal Valley

After three Lords of Cinder are dead you are teleported to the Cathedral of the High Wall for the Dancer of the Boreal Valley, who must die before you can enter Lothric Castle. She uses a flame sword in phase 1 and adds an Ash Sword in phase 2, with a long spinning Blade Dance. She is weak to dark, strike and lightning.

Step 9 of 11
Lothric Castle & Grand Archives — Dragonslayer Armour and the Twin Princes

In Lothric Castle the Dragonslayer Armour is a required fog fight that leads to the Grand Archives bonfire. The Twin Princes are fought in the Grand Archives: Lorian, the elder prince, fights alone in phase 1, then Lothric, the younger prince, climbs on his back. If Lorian dies, Lothric revives him; the fight only ends when Lothric dies, regardless of Lorian's remaining health.

Step 10 of 11
The Kiln of the First Flame — Soul of Cinder

The Kiln needs the Lords of Cinder in place. Soul of Cinder uses four movesets in phase 1 (a straight sword, a curved sword with fire pyromancies, a catalyst and a greatlance with miracles), then recovers its HP and switches to a Gwyn-style moveset with lightning. It cannot be parried but it can parry you.

Step 11 of 11
DLC — Sister Friede and Slave Knight Gael

Ashes of Ariandel (October 2016) adds Sister Friede in the Painted World of Ariandel, a three-phase fight in which Father Ariandel joins in phase 2 and shares her health bar. The Ringed City (March 2017) adds the optional Slave Knight Gael, fought in Filianore's Rest.

⚔️ Boss Guides

⚔️

Iudex Gundyr

Weakness
Wait for the halberd slam recovery
Recommended Gear
Starting weapon

Phase 1

Halberd combos and a long-reaching thrust. Roll through and punish once or twice.

Phase 2

Below half health a dark, serpent-like mass emerges from his body and greatly extends his reach. His jump-and-slam leaves him open for a while afterwards; stay close and to his side.

⚔️

Pontiff Sulyvahn

Weakness
Thrust, lightning and fire
Recommended Gear
Fast weapon, high stamina

Phase 1

A fire-wreathed Profaned Greatsword in his right hand and a Greatsword of Judgment in his left. He also raises his sword to summon holograms of himself, which have much less health than the boss.

Phase 2

Branch-like wings sprout from his back and a clone appears. The clone attacks first and Sulyvahn typically mirrors the attack, but the clone takes reduced damage, so you can ignore it and dodge. Sulyvahn cannot be backstabbed, but he can be parried; grabs, projectiles and the jump attack cannot.

⚔️

Aldrich, Devourer of Gods

Weakness
Torso and head; thrust, fire and lightning
Recommended Gear
Reliable melee weapon, magic resistance

Phase 1

Lunges, a wide halberd swing, Soul Spear, Homing Soul Mass and a wave of arrows (magic and thrust damage). Get close and roll behind him as he casts the barrage. He sinks into a portal that leaves a magic hazard.

Phase 2

At roughly 70% health he is augmented with flames: fire trails on the ground, up to five Soul Spears, longer-lasting tracking arrow rain and a Lifehunt Scythe spin that steals health. His attacks still deal magic, not fire, damage.

⚔️

Dancer of the Boreal Valley

Weakness
Dark, strike and lightning; immune to frost, poison, toxic
Recommended Gear
High stamina

Phase 1

A flame sword in her left hand: slash combos, a fire drag that leaves burning ground, a jump slam and a grab from her empty right hand, which is the most dangerous move.

Phase 2

At about half health she draws an Ash Sword in her right hand. She opens with an ash cloud AoE and often uses the Blade Dance, a spinning attack of 5, 6 or 10 spins that she can also use to close distance.

⚔️

Twin Princes (Lorian & Lothric)

Weakness
Lothric: physical; Lorian: frost, lightning, magic
Recommended Gear
Thrusting weapon or bow for hitting Lothric

Phase 1

Only Lorian, the elder prince, fights, with a flaming greatsword.

Phase 2

When Lorian falls, Lothric, the younger prince, teleports to him and climbs onto his back, casting homing magic. If Lorian is killed again, Lothric revives him with a healing AoE. You must kill Lothric: doing so ends the fight no matter how much health Lorian has left. Thrusting weapons and bows can hit Lothric from behind Lorian.

⚔️

Soul of Cinder

Weakness
Lightning and dark; resistant to bleed and fire
Recommended Gear
High stamina

Phase 1

Cycles through four movesets: a straight sword, a curved sword with fire pyromancies (it can parry you), a catalyst with sorceries, and a greatlance with miracles such as Med Heal.

Phase 2

After its HP is depleted it regenerates and switches to a greatsword and a moveset borrowed from Gwyn in Dark Souls 1, with lightning miracles and a reworked Gwyn theme. The wiki lists it as unparryable by the player.

⚔️

Slave Knight Gael (DLC, optional)

Weakness
Strike, frostbite, poison; resistant to bleed and slash
Recommended Gear
Strike weapon, frost

Phase 1

Gael fights on all fours with his greatsword: combos, a plunging attack, a rage sequence and a lunging critical strike. He is easier to stagger in this phase.

Phase 2

At roughly two-thirds health he stands up and turns Hollow, adding a repeating crossbow, Way of White Corona and teleporting attacks. The cape extends his hitbox in phases 2 and 3.

Phase 3

At about 6,500 HP he releases soul projectiles that call down lightning on marked ground. According to the Fextralife wiki he is resistant to bleed and slash damage, and he cannot be parried.

Sources & fact-check

Release facts, mechanics and boss details on this page were checked against these sources on 12 October 2026. Spotted an error? Tell us.

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