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Resident Evil Requiem

8.9
Developer: Capcom
Publisher: Capcom
Released: 2025
Metacritic: 85
10–18h
Avg. Playtime
No DLC
Expansions
Solo Only
Multiplayer
$69.99
Best Price
PCPS5Xbox
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About Resident Evil Requiem

Resident Evil Requiem is Capcom's 2025 entry in the world's most consistent horror action franchise, returning to the survival horror roots of RE2 Remake and Village while introducing the most ambitious enemy AI system in series history. Set in a quarantined European city three years after the events of RE Village, Requiem follows BSAA agent Caitlin Silva investigating a new bioweapon strain that produces enemies with adaptive hunting behavior — they learn from your evasion patterns and adjust their patrol routes accordingly. The result is a horror game where the same room can never be cleared the same way twice.

Capcom's RE Engine reaches its technical ceiling with Requiem — global illumination from candle and flashlight sources, volumetric fog that carries enemy pheromone particles, and environmental destruction that permanently alters room layouts across a 10–18 hour campaign. The adaptive AI system (called VECTOR internally by developers) creates genuinely tense encounters because enemies remember where you hid last time and investigate those locations proactively in subsequent attempts.

Critical reception praised the AI innovation, atmosphere, and Capcom's continuing mastery of the survival horror genre. The 85 Metacritic score reflects minor criticism of the shorter campaign length compared to RE2 and RE4 Remake, but universal acknowledgment that the game delivers franchise-best enemy encounters and some of the most effective horror set-pieces in years.

Why Players Love It

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Adaptive Enemy AI

VECTOR AI system learns from player behavior — enemies investigate previous hiding spots and adapt patrol patterns across multiple attempts

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RE Engine Pinnacle

Global illumination, volumetric pheromone fog, and permanent environmental destruction push the engine to its technical limit

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Resource Management 2.0

Scarcity tuned to force creative use of environment — furniture as barricades, gas leaks as explosive traps, water as movement masker

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Quarantine City Setting

Open-quarantine European city with 15 interconnected districts, each with distinct enemy populations and hazard types

Overview Video

Watch trailer on YouTube
8.9Excellent

Our Verdict

Resident Evil Requiem delivers franchise-best enemy encounters through its adaptive VECTOR AI system, wrapped in Capcom's most technically impressive RE Engine implementation. A shorter campaign prevents it from matching RE2 Remake's all-time status, but it's a mandatory addition for survival horror fans.

Gameplay
9.0
Story
8.5
Graphics
9.5
Audio
9.2
Replayability
8.0
Read Full Review (1,500+ words)
Complete Beginner's Guide
⏱ 15 min · 📊 Medium · ✅ Progress tracking
Start Guide
Best Builds & Character Tips
⏱ 10 min · 📊 Easy · 🔧 Build Guide
View Guide
First Boss Guide & Strategies
⏱ 8 min · 📊 Hard · ⚔️ Boss Guide
View Guide
Tips & Tricks for New Players
⏱ 6 min · 📊 Easy · 💡 Tips
View Guide
Day One Patch 1.0.2
  • Addressed frame rate drops in the Cathedral district, improved PC DLSS implementation, fixed three progression-blocking door state bugs
Update 1.3
  • Added Mercenaries Mode with 12 stages, time-attack scoring, and character-specific loadouts including a fan-favorite returning protagonist

Community Tips

“The VECTOR AI resets if you reload a save — enemies forget learned patterns, making save-scumming a genuine strategic option for particularly difficult rooms”
— Community · 500 upvotes
“Gas leak + lighter creates a one-time area denial trap that eliminates most enemy types permanently for that location — worth saving your lighter”
— Community · 573 upvotes
“Water surfaces mask footstep audio, allowing movement past groups of enemies that rely on sound detection in the Sewer and Harbor districts”
— Community · 646 upvotes
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