Resident Evil Requiem is Capcom's 2025 entry in the world's most consistent horror action franchise, returning to the survival horror roots of RE2 Remake and Village while introducing the most ambitious enemy AI system in series history. Set in a quarantined European city three years after the events of RE Village, Requiem follows BSAA agent Caitlin Silva investigating a new bioweapon strain that produces enemies with adaptive hunting behavior — they learn from your evasion patterns and adjust their patrol routes accordingly. The result is a horror game where the same room can never be cleared the same way twice.
Capcom's RE Engine reaches its technical ceiling with Requiem — global illumination from candle and flashlight sources, volumetric fog that carries enemy pheromone particles, and environmental destruction that permanently alters room layouts across a 10–18 hour campaign. The adaptive AI system (called VECTOR internally by developers) creates genuinely tense encounters because enemies remember where you hid last time and investigate those locations proactively in subsequent attempts.
Critical reception praised the AI innovation, atmosphere, and Capcom's continuing mastery of the survival horror genre. The 85 Metacritic score reflects minor criticism of the shorter campaign length compared to RE2 and RE4 Remake, but universal acknowledgment that the game delivers franchise-best enemy encounters and some of the most effective horror set-pieces in years.
VECTOR AI system learns from player behavior — enemies investigate previous hiding spots and adapt patrol patterns across multiple attempts
Global illumination, volumetric pheromone fog, and permanent environmental destruction push the engine to its technical limit
Scarcity tuned to force creative use of environment — furniture as barricades, gas leaks as explosive traps, water as movement masker
Open-quarantine European city with 15 interconnected districts, each with distinct enemy populations and hazard types