Avowed is a first-person action RPG from Obsidian Entertainment, set in the Living Lands — a wild, uncolonized region of the Pillars of Eternity world of Eora. You play the Envoy, a god-touched emissary of the Aedyran Empire investigating a mysterious mind-rotting plague known as the Dreamscourge, while uncovering your own divine connection.
Combat is fluid and freeform: you dual-wield any combination of weapons, spells, wands, shields, and guns, swapping between two loadouts mid-fight to mix melee, magic, and ranged on the fly. Three broad playstyles — fighter, mage, and ranger — are fully blendable, and a generous respec system encourages experimentation rather than locking you into one path.
True to Obsidian's pedigree, Avowed leans hard into reactive choice-and-consequence storytelling, sharp writing, and companion relationships. It trades the vast open world of its peers for several dense, handcrafted regions packed with secrets, side quests, and verticality. It is a focused, character-driven RPG rather than a sprawling sandbox.
Mix any weapons, spells, wands, guns, and shields across two swappable loadouts — blend melee, magic, and ranged in real time.
Obsidian's signature branching dialogue and consequence — quests and companions respond to your decisions and background.
Dense, vertical, secret-packed areas rather than a sprawling empty open world — exploration is rewarded constantly.
Experiment freely — abilities can be reset cheaply, so you're never locked into a build that isn't working.