Lords of the Fallen (2023): Walkthrough & Boss Guide
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🗺️ Main Story Walkthrough
Tick off each step as you go — your progress saves locally, no account needed.
Lords of the Fallen (Hexworks / CI Games, 13 October 2023; PS5, Windows, Xbox Series X/S) is a reboot of the 2014 game. This outline was checked against Wikipedia, Gamer Guides, SimpleGamer and the Fextralife wiki on 12 October 2026. It lists the main boss route and the endings; it does not cover item builds, NPC quest steps or exact numbers, which change with patches. The game received a large free “version 2” patch in April 2025.
Two overlapping realms exist: Axiom (the living) and Umbral (the dead), the latter seen through the Umbral Lamp. Dying once in Axiom sends you to Umbral for a second chance; dying again in Umbral returns you to the last save point in Axiom and you lose unspent experience (Vigor), which can be recovered by returning to where you died. Save points (Vestiges) are rare, but you can craft your own from materials dropped by Umbral monsters. Several bosses have an Umbral Parasite or similar mechanic that the lamp helps with.
Boss lists agree that the early sequence starts with the tutorial boss Holy Bulwark Otto and a scripted Lightreaper encounter, followed by Pieta, She of Blessed Renewal, who is fought in front of the cathedral before Skyrest Bridge. After Pieta, Skyrest Bridge serves as the main hub.
Lists place Scourged Sister Delyth and Gentle Gaverus around Pilgrim's Perch, then the Congregator of Flesh and the Hushed Saint in and after Forsaken Fen. Mendacious Visage is optional. The Ruiner and Crimson Rector Percival appear around Fitzroy's Gorge. In Calrath, the Infernal Enchantress and Spurned Progeny lead toward Upper Calrath. Sources do not agree on every placement, so treat this as an approximate order.
Kinrangr Guardian Folard is in an icy cave in the Fief of the Chill Curse; the Hollow Crow is the main boss of the Fief. Tancred and Reinhold are at the bottom of the Tower of Penance. Judge Cleric is the boss of the Empyrean beacon. Optional encounters include Harrower Dervla (Revelation Depths) and The Iron Wayfarer.
According to Wikipedia there are three endings. In the Radiant ending, after at least one beacon has been cleansed, the Lamp Bearer defeats Adyr and absorbs his essence. In the Inferno ending the Bearer breaks the beacons with the Rune of Adyr and lets Adyr possess Iselle (Judge Cleric's former identity). In the Umbral ending the Bearer finds the dark priest Molhu, sacrifices key figures to the Putrid Mother and is consumed. The Umbral ending involves Harrower Dervla and Elianne the Starved (Mother's Lull). The Fextralife wiki describes the choices that decide the ending differently, so confirm the exact triggers in a current guide before committing.
⚔️ Boss Guides
Pieta, She of Blessed Renewal
Where and phases
In front of the cathedral before Skyrest Bridge. Two phases (about 3,330 HP per the wiki); the second starts at about three-quarters health, when she gains wings, a Swoop Dive, a Rain of Suspended Swords and specter clones. She can be parried.
Notes
Dodge toward her and counterattack after combos or the pause after big attacks. Sidestep the Swoop Dive and leave the Rain of Swords zones. Defeating her drops a Vestige Seed and Umbral Scouring; Soulflaying her Stigma gives the Remembrance of Pieta, which Molhu trades for her gear.
The Hushed Saint
Where and phases
The swamp at the end of Forsaken Fen toward Fitzroy's Gorge; mandatory. Two phases (about 7,370 HP). Mounted, he tramples and swings a halberd, throws a javelin and leaves delayed land mines; on foot he adds a shield bash and an ice shockwave. At low health he uses a riderless horse charge followed by a jump attack.
Notes
Circle behind him, since his back offers the best openings. With the lamp, Siphon the parasites in the arena to create vine explosions that can knock him off his horse and stun him on foot.
Spurned Progeny
Where and phases
The Upper Calrath plaza at the end of the Calrath Slums. Two phases (about 10,600 HP); phase two begins when about one third of its health has been depleted and moves the fight to the second level while magma fills the ground floor. It cannot be parried.
Notes
In phase one attack the back legs and stay to the side to avoid the ground slam. In phase two stay above the magma, move away at once when its third arm appears, and attack in the windows after its claws rest on the floor.
Kinrangr Guardian Folard
Where
An icy cave in the Fief of the Chill Curse, reached through a gate from the Windmill Vestige; you clear an Umbral Entity blocking the path with the lamp. Not optional per the wiki.
Notes
One phase, with wolves in the cave. His forward slash is followed by a line of ice shards and his ice crystals build Frostbite. He pauses after heavy axe swings, which opens attack windows. Blocking his standard axe attacks can cause Wither, so dodging is suggested. Following his tether with the lamp locates the Umbral Parasite.
Tancred, Master of Castigations & Reinhold the Immured
Where and structure
The bottom of the Tower of Penance. A duo fight with four phases, two per twin. It drops Tancred's Key and a Vestige Seed.
Notes
Tancred's holy attacks telegraph their charge-ups; back away when you see one and sidestep the holy beam. Wait for combos to end before counterattacking. Reinhold can be parried. According to Fextralife, this fight is required for the Radiance and Inferno endings and is optional only for the Umbral ending.
Harrower Dervla, the Pledged Knight / The Unbroken Promise
Where
Revelation Depths. Fought with a sword and crossbow, then Martyr transforms her into The Unbroken Promise (three phases in total). She can be parried and is not optional in the Umbral ending.
Notes
Use pillars for cover early, though she can knock them down. Attack during her crossbow charge animation, back away from the five-arrow volley and circle behind her. Umbral Parasites (one per column) accompany the fight and affect her posture.
Adyr, the Bereft Exile
Where
The Rhogar Realm, at Bramis Castle. According to Fextralife the fight appears on the Radiance ending path after all beacons are cleansed. That page also contains a note that the fight is no longer present in the latest version, which conflicts with the rest of its text, so confirm in the current game.
Notes
Clearing the creatures around the realm slowly depletes Adyr's health. They explode when defeated, so back away after the killing blow; some leave magma pools that inflict Burn and Ignite. Dodge the slow fire projectiles. Adyr himself cannot be parried.
Sources & fact-check
Release facts, mechanics and boss details on this page were checked against these sources on 12 October 2026. Spotted an error? Tell us.