Lies of P: Complete Walkthrough & Boss Guide

By ParryStack Editorial·Updated May 2026·🗺️ 9 steps · ⚔️ 8 bosses

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📋 In This Guide
  1. Main Story Walkthrough (9 steps)
  2. Boss Guides (8)

🗺️ Main Story Walkthrough

Tick off each step as you go — your progress saves locally, no account needed.

Step 1 of 9
Krat Central Station — Awakening

You awaken as Pinocchio (P) on a train pulling into a plague-ravaged Krat. The station serves as an extended tutorial, introducing the core mechanics of Perfect Guards (parrying), Fable Arts on Legion Arms, and the Ergo currency system. Do not skip the tutorial prompts — mastering the guard timing here will save you hours of frustration later. Collect the Technique Crank from the station storage room before exiting to the plaza. The first Stargazer checkpoint is located just inside the main station building; rest here to lock in your progress.

Step 2 of 9
Elysion Boulevard & Krat City Hall — The Puppet Scourge

Elysion Boulevard is the first major open area, a burning street choked with rampaging puppets. Work toward Krat City Hall where the Scrapped Watchman boss waits in the courtyard. Before the boss, explore the rooftops carefully — a Cricket Legion Arm schematic is hidden on a balcony overlooking the main street, and it is one of the best utility tools for creating openings against mid-game bosses. Purchase the Firecracker Legion Arm from the Wandering Merchant near the city hall entrance and equip it before fighting the Watchman, as its stagger value is exceptional against mechanical enemies.

Step 3 of 9
Venigni Works — Industrial District

Venigni Works is a factory complex full of conveyor belts, acid vats, and exploding worker puppets. The main boss here is King's Flame Fuoco, a hammer-and-cannon construct that introduces delayed attacks designed to bait premature dodges. Explore the factory side rooms carefully — you can find the Salamander Dagger, which is a strong early weapon for Technique builds. Meet and rescue Venigni himself during this chapter; he becomes a Hotel Krat vendor who sells unique mechanical upgrade materials. Stock up on Attribute Resistance Ampoules before the Fuoco fight as his Phase 2 creates fire pools across the arena floor.

Step 4 of 9
St. Frangelico Cathedral — The Archbishop

The cathedral is a two-stage location: the exterior grounds feature Carcass-type enemies rather than puppets, introducing acid-spitting abominations that apply the Decay status effect rapidly. The interior is a classic vertical cathedral with elevator shortcuts and a bell tower. Fallen Archbishop Andreus is the boss — a grotesque two-part creature with a tentacle-mass lower body and a writhing upper torso. Summon a Specter at the Crack's Calling outside the boss door using a Star Fragment. Upgrade your main weapon to at least Blade +3 before this fight using Ergo at Hotel Krat's workbench.

Step 5 of 9
Malum District & Rosa Isabelle Street — The Black Rabbit Brotherhood

Malum District is a slum area controlled by the Black Rabbit Brotherhood, a gang of four human-puppet hybrids who fight you across multiple encounters. The first encounter features only the Eldest sibling — manageable one-on-one. Rosa Isabelle Street transitions into the Estella Opera House approach. Collect the Belford Superior Sword from the pawnshop owner NPC whose questline begins in the district; this weapon is a top-tier Faith-scaling option. Look for the cryptic note left by Red Fox near the broken fountain, which unlocks a merchant shortcut. Activate all Stargazers for fast-travel access between districts.

Step 6 of 9
Estella Opera House — King of Puppets

The opera house is a palatial building with chandeliers, trapdoor stages, and stained-glass corridors. Romeo, King of Puppets, is the game's most dramatic boss — Phase 1 is an armored giant puppet with brutal arm slams, and Phase 2 sees Romeo himself emerge from the puppet's chest as a small human wielding a scythe and fire-imbued attacks. Before the fight, equip a Fable Art that builds Stagger (such as the Flamberge Legion Arm Fable Art) to stagger Romeo out of his Phase 2 flurries. The Puppet's Nails weapon is found in the opera house backstage area and is exceptional for Motivity builds.

Step 7 of 9
Grand Exhibition & Lorenzini Arcade — Champion Victor

The Grand Exhibition Gallery contains Champion Victor, one of the most challenging mid-game fights. Victor is a grotesque humanoid berserker with hyper-speed attacks that punish any gap in attention. The Lorenzini Arcade area preceding it features slot machine enemies that explode and green puppet variants that apply Shock buildup. Equip the Puppet's Saber and use the Specter summon for Victor — the Specter's aggro management is essential here. After defeating Victor, the Broken Puppet questline advances and you receive the Golden Ergo, which converts into significant upgrade materials at Hotel Krat.

Step 8 of 9
Arche Abbey — The Truth of Krat

Arche Abbey is the game's climactic location, a massive gothic monastery where the truth behind the Petrification Disease and P's origins is revealed. Laxasia the Complete guards the outer ramparts and is the toughest mandatory boss in the base game. The abbey interior leads to Simon Manus, the final boss, whose Phase 2 introduces the Disruption status — filling the Disruption meter means instant death, not just heavy damage. Stock three or four Special Resistance Ampoules and equip the Alchemical Booster if you have it before Manus Phase 2. Complete Sophia's questline before entering the abbey to unlock the “Free from the Puppet String” ending.

Step 9 of 9
Hotel Krat Questlines & the Nameless Puppet

Hotel Krat is the central hub where NPCs including Gepetto, Polendina, Eugenie, and Venigni reside. Many of their questlines have missable progression gates — interact with each NPC after every major boss kill, as new dialogue unlocks items and ending flags. The most important branching decision is whether to give Gepetto your heart when he requests it near the end of the game. Refusing unlocks the Nameless Puppet secret boss, who drops the Proof of Humanity and the “Real Boy” ending. The Nameless Puppet is a lightning-fast two-phase fight that demands mastery of all Fable Arts and Perfect Guard timing developed throughout the full game.

⚔️ Boss Guides

⚔️

Parade Master

Weakness
No elemental resistance; stagger buildup from charged Fable Arts ends fights quickly
Recommended Gear
Any starting weapon at Blade +1; Motivity-scaling weapon preferred for heavy charged attacks

Attack Patterns

The Parade Master is a bloated, rotund puppet dressed as a festival host. Phase 1 features a forward sprint charge, a wide horizontal swipe, and a two-hit combo. At roughly 50% health he tears off his own head and uses it as a club, gaining a new leaping overhead smash and a spin attack with the detached head serving as a flail. His movements become faster and more erratic in Phase 2.

Strategy

Stay close to cancel his sprint attack, which misses entirely at point-blank range. Perfect Guard (parry) his two-hit combo to fill the Stagger bar quickly — a fully staggered Parade Master exposes a Fatal Strike opportunity worth roughly 30% of his total health. In Phase 2, dodge laterally away from the leaping head slam rather than rolling backward. Two or three Fable Art charged attacks combined with parry follow-ups will end the fight before his Phase 2 becomes dangerous.

⚔️

Scrapped Watchman

Weakness
Electrical attacks in Phase 2 can be interrupted by the Fulminis Legion Arm; mechanical type takes increased acid damage
Recommended Gear
Firecracker Legion Arm for stagger; Specter summon via Star Fragment; acid throwable grenades

Attack Patterns

The Scrapped Watchman is a multi-limbed mechanical spider-walker. Phase 1 uses sweeping arm slaps, a forward dash-stab, and a vertical stomp. At around 50% health it enters Phase 2, powering up with electrical charges that add Shock buildup to every hit and introducing a new insta-kill hand grab — a reach-and-squeeze animation with a brief but readable wind-up.

Strategy

Summon the Specter at the Crack's Calling near the boss arena door to split the Watchman's aggro. Fire the Firecracker Legion Arm into the Watchman's body during Phase 1 to build Stagger for a Fatal Strike opening. In Phase 2, do not panic-dodge the grab — watch for the arm extending slowly toward you and sidestep rather than rolling backward, which puts you directly in its path. Maintain the Specter's survival by occasionally backing away and letting it absorb a hit cycle while you recover Pulse Cells.

⚔️

King's Flame, Fuoco

Weakness
Slow recovery after the hand cannon fires makes the cannon animation a guaranteed punishment window
Recommended Gear
Acid throwables to apply Corrosion; a Cold Cutter or Wintry Rapier for consistent poke damage; three Attribute Resistance Ampoules

Attack Patterns

Fuoco wields a massive forge hammer and a hand cannon mounted to his other arm. His attacks deliberately mix instant-impact hammer slams with heavily delayed swings designed to bait early dodges. In Phase 2, he fires the cannon repeatedly and spills burning oil pools across the arena floor that persist and dramatically shrink the safe movement zone. He is one of the game's first truly punishing bosses for players who over-rely on dodge timing.

Strategy

Commit to learning his delay timings rather than reacting to the start of the animation. The hammer overhead slam has roughly a one-second hang at the peak — dodge just as the hammer begins to descend, not when it rises. After each cannon volley, sprint through the gap in oil pools and land three or four hits during Fuoco's reload animation. Equip an Attribute Resistance Ampoule before Phase 2 triggers and refill with a second one mid-fight if your Burn status fills. The Specter is useful here primarily to absorb cannon blasts during Phase 2.

⚔️

Romeo, King of Puppets

Weakness
Phase 2 Romeo is vulnerable to rapid stagger via Fable Arts during his scythe charge animations
Recommended Gear
Flamberge Legion Arm for stagger; Specter summon; a Technique-scaling weapon at Blade +5 or higher

Attack Patterns

Phase 1 is a giant puppet with three primary attacks: a two-handed overhead slam, a ground-drag swing, and a shoulder charge. At around 45% health the puppet's chest opens and Romeo emerges — a lean, fast humanoid with a scythe. Phase 2 Romeo moves at high speed, imbues the scythe with fire, can chain up to five rapid slashes, and performs a spinning lunge that covers half the arena instantly.

Strategy

During Phase 1, circle the puppet and punish the overhead slam with two or three hits before backing away. Save Pulse Cells for Phase 2. When Romeo emerges, immediately equip the mindset that this is a new fight — his speed and rhythm are completely different. Perfect Guard his two-hit chains to build Stagger fast; a Fatal Strike in Phase 2 removes roughly 25% of his remaining health. The Specter should be kept alive as long as possible to share aggro during Romeo's multi-hit blitzes. Never chase after a dodge — Romeo always chains a second attack on dodging players.

⚔️

Champion Victor

Weakness
Dodge-backward windows between his five-hit combo are exploitable; weak to Decay status
Recommended Gear
Specter summon (essential); a weapon with Decay grindstone applied; full stock of Pulse Cells

Attack Patterns

Champion Victor is a frenzied humanoid abomination with grotesque proportions. He attacks in rapid five-to-seven-hit combos, lunges with a forward tackle, performs a ground-slam AoE, and in Phase 2 adds an extended flurry that covers all directions. His move transitions are extremely fast and he frequently cancels recovery animations to chain a second string immediately, catching players who try to punish too early.

Strategy

Summon the Specter and keep it alive by retreating when Victor shifts aggro to you — use this time to land two backstab hits during his flurry on the Specter. Equip a weapon with Decay grindstone applied at Hotel Krat's workbench; Decay stacks while the Specter tanks and drains Victor's health passively. Dodge-backward (away from him) rather than dodge-toward — most of his combo enders track heavily sideways. Save Fatal Strike opportunities for moments when Victor finishes his ground-slam AoE recovery, as this is the longest punish window in his kit.

⚔️

Green Monster of the Swamp

Weakness
Phase 2 mechanical form is vulnerable to Overheat buildup from fire-infused weapons
Recommended Gear
Attribute Purification Ampoules ×4 (mandatory for Decay); Flamberge Legion Arm; Specter summon

Attack Patterns

Phase 1 is an organic spider-creature that spits Decay-infused projectiles, performs lunge-bites, and spawns small Decay pods across the arena floor. At roughly 50% health a dramatic transformation begins — the creature merges with the mechanical scrap debris in the swamp to become the Puppet-Devouring Green Monster, a heavily armored construct with slashing arms and a rolling charge. Phase 2 removes the Decay hazard but introduces crushing melee combos with extreme range.

Strategy

Equip and use an Attribute Purification Ampoule at the start of the fight to give yourself Decay immunity for the Phase 1 duration. Stay underneath the spider creature during Phase 1 to avoid projectile arcs, and attack the legs rather than the body to maximize damage. Summon the Specter before entering. When Phase 2 begins, reposition immediately — the transition animation has a hitbox. In Phase 2, roll through the rolling charge attack by dodging into the monster rather than away, which places you safely behind it for free hits.

⚔️

Laxasia, The Complete

Weakness
Phase 1 attack recovery windows are long; Phase 2 lightning teleports have a brief landing delay that is exploitable
Recommended Gear
Aegis Legion Arm for emergency block; a weapon with at least Blade +7; full Pulse Cell stock before the fight

Attack Patterns

Laxasia is an enormous armored soldier carrying a massive electric-infused greatsword. Phase 1 uses slow, powerful swings with high stagger on block, a ground lightning slam that sends electric waves across the floor, and an overhead plunge with a wide radius. At around 50% health she transforms into Phase 2 by shedding her armor — her speed increases dramatically, she gains lightning-step teleportation that repositions her instantly, and her combos extend to five or six hits with electric AOE enders.

Strategy

Phase 1 is about patience — bait the ground slam, wait for the wave to pass, then punish with two hits. Never greedily take more than two attacks before retreating. For Phase 2, abandon Perfect Guard attempts unless you are confident in the timing and switch entirely to dodging. Dodge toward her right shoulder to avoid the teleport follow-up attack. Save three Pulse Cells minimum for Phase 2. If using the Aegis Legion Arm, its emergency block can negate the electric combo ender — activate it the moment you see her wind up the final hit in a chain.

⚔️

Simon Manus, Awakened God

Weakness
Phase 2 Disruption attacks can be nullified by consuming a Special Resistance Ampoule before Phase 2 triggers
Recommended Gear
Special Resistance Ampoule ×2; Pulse Cell stock; a fully upgraded weapon at Blade +8 or higher

Attack Patterns

Simon Manus fights in two distinct phases. Phase 1 uses his corrupted Ergo-giant form: wide sweeping arm slams, a projectile Ergo burst, and a ground-slam shockwave that tracks across the arena. Phase 2 introduces Disruption — a new damage type that fills a separate status bar; filling it results in instant death rather than just damage. His Phase 2 moveset shares geometry with Laxasia but adds glowing Disruption orbs that linger in the arena and explode when approached.

Strategy

Phase 1 is relatively approachable — dodge his arm sweeps laterally and punish the ground slam recovery with three to four hits. The critical preparation step is consuming a Special Resistance Ampoule the moment Phase 2 begins (before taking any hit), which prevents the Disruption bar from filling for roughly 60 seconds. During those 60 seconds, play aggressively to maximize damage. After the ampoule wears off, revert to cautious poke-and-retreat. Prioritize dodging Disruption orbs completely rather than trying to time them — their detonation radius is larger than it appears.

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