Dragon's Dogma 2 is Capcom's ambitious return to its beloved action RPG series — a massive open world built around the philosophy of emergent adventure. Twelve years after the original, director Hideaki Itsuno delivers a sequel that doubles down on everything that made the first game cult-beloved: deep Vocation (class) systems, the beloved Pawn companion mechanic, and large, threatening monsters that transform encounters into desperate tactical struggles.
The Pawn system remains the game's most distinctive feature. You create and control a Main Pawn who accompanies you throughout the game, and recruit two additional Pawns from an online pool of other players' creations. Pawns learn from their experiences, accumulate knowledge about quests and enemies, and can be shared across the community. The result is a companion system unlike any other RPG.
Combat against large enemies — griffins, chimeras, dragons — involves physically climbing and grappling onto them, stabbing weak points, and being thrown off when they shake. This physicality distinguishes Dragon's Dogma 2 from every other open-world RPG and creates the genre's most viscerally exciting large monster encounters. The game's open world is designed to be walked through without fast travel shortcuts, generating unexpected events and encounters at every turn.
Grab onto Griffins, Drakes, and Chimeras and physically climb them to reach weak points. Being thrown off and scrambling back is half the excitement.
Your AI companion Pawn accompanies you everywhere, learns over time, and can be hired by other players online who send them on their own adventures.
Choose from Fighters, Archers, Sorcerers, Mystic Spearhand, Trickster, and six more vocations — each with a completely distinct playstyle and skill set.
The overworld is designed without mandatory fast travel — Oxcarts serve limited routes and Ferrystones are finite. The journey is the game.