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Dragon Age: The Veilguard

Developer: BioWare
Publisher: Electronic Arts
Released: 31 October 2024
Metacritic: 85 (Xbox Series X) · 82 (PS5) · 76 (PC)
about 30-40h main story, 80-90h for everything
Avg. Playtime
No DLC (active development ended Jan 2025)
Expansions
Solo Only
Multiplayer
PCPS5Xbox
⭐ Overview & Reception 📖 Beginner Guide 🗺️ Walkthrough & Boss Guide 💸 Best Price

About Dragon Age: The Veilguard

Dragon Age: The Veilguard is BioWare's action RPG return to Thedas, ten years after Inquisition. You play Rook, a customizable hero who must assemble a team of seven companions to stop the elven gods Elgar'nan and Ghilan'nain — freed when Solas's ritual goes wrong — from unmaking the world. It is a more action-forward, companion-focused entry than its predecessors.

Combat is real-time and reflex-driven: you directly control Rook across three classes — Warrior, Rogue, and Mage — with dodging, parrying, and a combo system, while issuing commands to two active companions through an ability wheel. Detonating elemental combos between Rook and companions is the tactical heart of fights, and a deep skill tree lets you specialize each class into distinct builds.

The Veilguard leans heavily into its companions: deep relationship arcs, loyalty missions, and a hub (the Lighthouse) where bonds develop. The writing tone is lighter and the structure more linear and curated than Inquisition's open zones, which divided longtime fans — but the polished combat and strong companion stories make it a confident, if safer, BioWare RPG.

Why Players Love It

⚔️
Action Combat

Real-time, reflex-driven combat with dodging, parrying, and combos across Warrior, Rogue, and Mage classes.

👥
Companion-Driven

Seven deep companions with loyalty arcs and relationships, commanded in battle via an ability wheel.

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Elemental Combos

Detonate primer-and-detonator combos between Rook and companions for big tactical payoffs.

🌳
Deep Skill Trees

Sprawling per-class specialization trees enable distinct, customizable builds and respec on demand.

Overview Video

▶ Watch trailer on YouTube

Sources & fact-check

Release facts, mechanics and boss details on this page were checked against these sources on 12 October 2026. Spotted an error? Tell us.

Critic reception

Metacritic (critic aggregate): 85 (Xbox Series X) · 82 (PS5) · 76 (PC)

Source: Metacritic, checked 12 Oct 2026. These are third-party critic scores, not ParryStack ratings.

Summary

Dragon Age: The Veilguard is BioWare's action RPG, released on 31 October 2024 for PC, PS5 and Xbox Series X|S, with a seven-companion party and three classes. Metacritic lists it as “generally favorable”, and critics were mixed on its story and divided on its combat (Wikipedia, reception).

This is a research-based overview compiled from publisher information, official patch notes and published critic reception. It is not a hands-on review and ParryStack assigns no score of its own. How we research and verify · Report an error

Read the Overview
Dragon Age: The Veilguard beginner's guide
Getting started, core mechanics and early-game tips · ✅ Progress tracking
Start Guide
Dragon Age: The Veilguard walkthrough & boss guide
Main story in order, with boss strategies
Open Walkthrough
Patch 5 - Live Now!
Jan 23, 2025
Source: Steam announcement
  • Fixed an issue with the Regrets of The Dread Wolf quest not triggering properly or stopping Rook with an invisible wall in the Crossroads
  • Fixed a blocking issue with a puzzle in the Converged City area of the Crossroads
  • Fixed an issue with the “Imperium’s Resolve” armor causing negative damage instead of the intended zero fire, cold, necrotic, and electric damage
  • Fixed excessive clipping on Taash’s “Rivain’s Legacy” armor
Patch 4 - Live Now!
Dec 4, 2024
Source: Steam announcement
  • Added a “Take Photo” button on the pause screen to take screenshots during conversations and cinematics on PC
  • Fixed an issue that was preventing the Frame Rate Limit setting from being saved
  • Fixed an issue with Rook’s face and hair changing drastically when a save is loaded
  • Fixed an issue with certain longer hairstyles that floated above Rook’s chest and shoulders
Patch 3 - Live Now!
Nov 21, 2024
Source: Steam announcement
  • Adjusted the Glint option description in Settings
  • Added new icons for some weapons
  • Adjusted an odd facial expression when Rook first meets Emmrich
  • Fixed a rare issue where some of an existing Rook's settings got unintentionally reset after making and saving a new Rook
Patch 2 - Live Now!
Nov 13, 2024
Source: Steam announcement
  • Reduced instances of a game crash issue during Shader Compilation when launching the game
Patch 1 - Live Now!
Nov 7, 2024
Source: Steam announcement
  • Updated XeSS version to 1.3.1
  • Fixed an issue where some customizations were not applied to the Inquisitor correctlyin one of the ending scenes
  • Fixed a bug that caused Companion Skill Points to reset
  • Adjusted Companion Approval notifications so they remain on-screen longer as scenes end
First Patch Coming Later This Week
Nov 4, 2024
Source: Steam announcement
  • Fixed an issue where DLSS options could end up “grayed-out” on a 40-series Nvidia GPU
  • Fixed an issue that caused Companion Skill Points to reset

Tips

“Build around combos. Have one party member prime an element (e.g. chill/sunder) and another detonate it — combo damage trivializes tough fights.”
ParryStack editorial tip
“Do companion loyalty quests as they unlock. Their upgraded abilities and the story payoff are worth pausing the main quest for.”
ParryStack editorial tip
“Parry timing beats dodging on many elite enemies — a perfect parry staggers them and opens a big punish window.”
ParryStack editorial tip