🛡️

Doom: The Dark Ages

9.0
Developer: id Software
Publisher: Bethesda
Released: 2025
Metacritic: 87
12–18h
Avg. Playtime
No DLC
Expansions
Solo Only
Multiplayer
$69.99
Best Price
PCPS5Xbox
⭐ Read Review 📖 Beginner Guide 💸 Best Price

About Doom: The Dark Ages

Doom: The Dark Ages is id Software's 2025 prequel to their modern Doom trilogy — a medieval origin story of the Doom Slayer set in a world of demonic castles, mech suits, and dragon-mounted aerial combat. Where Doom 2016 was fast and aggressive and Doom Eternal was a high-speed resource puzzle, The Dark Ages deliberately slows the pace and grounds combat in a shield-bash, parry-centered medieval warfare fantasy that feels genuinely distinct from its predecessors.

The Shield Saw is the defining new tool: a circular saw shield that blocks incoming fire, deflects projectiles back at enemies, charges through groups for melee damage, and throws like a Frisbee for ranged kills. The block timing — press just before a projectile hits for a perfect deflect — creates a Souls-adjacent parry rhythm that id Software executes with the same polish they brought to Doom 2016's shot mechanics. The result is a game that feels like a natural creative evolution rather than iteration.

Mech sequences put the Atlan (a giant mechanized suit) against enormous demon armies; Dragon riding provides aerial sections between ground-level campaigns. The scope is grander than Eternal and the tone more mythic. The Dark Ages is id Software's most ambitious single-player campaign since Quake IV — a statement of intent that the Doom franchise has creative ambitions beyond refining its own formula.

Why Players Love It

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Shield Saw System

Block, deflect, charge, and throw the Shield Saw. Deflecting enemy projectiles back is the new parry system — satisfying at every difficulty level.

🤖
Atlan Mech Sequences

Pilot the massive Atlan mech against demon armies in set-piece sequences that scale the combat to an entirely different register.

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Dragon Riding

Aerial combat sections on a demon dragon provide vertical gameplay variety between ground campaigns.

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Medieval Aesthetic

A mythic, dark fantasy setting — demonic castles, corrupted cathedrals, and ancient battle grounds — distinct from Eternal's science-fiction Hell.

Overview Video

9.0Outstanding

Our Verdict

Doom: The Dark Ages is a confident creative reinvention — the Shield Saw parry system brings something genuinely new, and the medieval setting is id Software's most visually spectacular work.

Gameplay
9.0
Combat
9.5
Story
8.5
Graphics
9.5
Performance
9.0
Value
8.5
Read Full Review (1,500+ words)
Complete Beginner's Guide
⏱ 15 min · 📊 Medium · ✅ Progress tracking
Start Guide
Best Builds & Character Tips
⏱ 10 min · 📊 Easy · 🔧 Build Guide
View Guide
First Boss Guide & Strategies
⏱ 8 min · 📊 Hard · ⚔️ Boss Guide
View Guide
Tips & Tricks for New Players
⏱ 6 min · 📊 Easy · 💡 Tips
View Guide
Day One Update 1.0.1 — Launch Patch
May 2025
  • Performance optimizations across all platforms
  • Fixed visual artifact in Cathedral of Agony level
  • Adjusted parry window timing based on beta feedback
  • HDR calibration improvements

Community Tips

“Master the Shield Saw deflect immediately — it's your primary defensive tool for the entire game. Practice perfect deflects on Gargoyle projectile bursts; they have clear audio cues.”
— DarkAgesVet · 876 upvotes
“The Skullcrusher (heavy melee weapon) deals bonus damage to armored Knights. Prioritize it in every encounter with heavy demons.”
— SlayerOrigin · 654 upvotes
“Mech sections: focus the largest demon first (always the Spider Mastermind class). Smaller demons become irrelevant when the priority threat is down.”
— MechPilot · 498 upvotes
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