Sifu: Walkthrough & Boss Guide

By ParryStack·Updated Oct 2026·🗺️ 5 steps · ⚔️ 5 bosses

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📋 In This Guide
  1. Main Story Walkthrough (5 steps)
  2. Boss Guides (5)

🗺️ Main Story Walkthrough

Tick off each step as you go — your progress saves locally, no account needed.

Step 1 of 5
About this guide

This page covers Sifu's structure: the five targets, the aging system and the spare (Wude) route. It does not map out each level's rooms, shortcuts or shrine locations, which vary by run and could not be verified, and it does not give frame-level boss data. Facts follow Wikipedia and published guides.

Step 2 of 5
Aging, death and shrines

On death, the pendant resurrects you and ages you several years: attacks get stronger but health drops, and once the pendant breaks the next death ends the run. Guides describe starting at age 20, adding your current death count to your age each time you rise (age +1 on the first death, +2 on the second and so on), and a game over for a death at age 70 or above. The death counter can be lowered by defeating tough enemies and bosses or by a shrine upgrade, and finishing a level resets the counter without changing age (reported by several guides). Shrines allow healing and skill unlocks, and the Wuguan is a kung fu school for practice between levels. After multiple runs, the detective board stores information and can open secret areas and shortcuts.

Step 3 of 5
Combat basics

Blocking fills a structure gauge; when it fills, the guard breaks, and finishing attacks on vulnerable enemies heal you more. Parrying lets you stun or throw enemies. You can also evade and use the environment or improvised weapons, and some dialogue choices can avoid combat.

Step 4 of 5
The five targets

Fajar “The Botanist” wields a machete and the Wood talisman and works for a drug-trafficking gang in the slums. Sean “The Fighter” wields a staff and the Fire talisman and runs a martial arts school and an underground fight club. Kuroki “The Artist” wields a bladed three-section staff and the Water talisman and runs an art gallery as a front for organized crime. Jinfeng “The CEO” wields a rope dart and the Metal talisman in the city's largest tower. Yang, your former classmate and the group's leader, has the Earth talisman and is confronted at his private sanctuary.

Step 5 of 5
Endings and the spare route

Killing any target sends you back in time to re-enact the fights until you learn Wude (martial arts morality). Sparing all targets lets Yang take the pendant and kill you, which achieves enlightenment, and a post-credits scene shows you as a sifu teaching at your father's former school. GamePretty's guide describes sparing a target as breaking their structure in phase 2, stopping attacks and letting them recover, then breaking it again to get the spare option (Jinfeng and Yang are described as needing two breaks). Before Yang, check that all four wall symbols light up, which confirms the earlier spares. In Yang's phase 3 the guide says you have no health bar and cannot age or retry, and breaking his structure one last time unlocks the Wude path. Other guides disagree on small details of the Yang fight, so check in-game prompts.

⚔️ Boss Guides

⚔️

Fajar (The Botanist — The Squats)

Weakness
Break his structure; guides say he lunges from tall bamboo in phase 2
Recommended Gear
Bring a weapon from the previous room; GamePretty says no weapons appear in phase 1

What guides report

GamePretty advises entering the arena with a weapon carried from the previous room, since none appear in phase 1. Break his structure and execute to start phase 2. In phase 2, block or dodge when he lunges from the tall bamboo to damage his structure, and grab bamboo poles from the forest edges if needed. To spare him, break his structure, stop attacking and let him recover, then break it again to get the spare option. Earlier versions of this page described Fajar as a mute former soldier fighting in a rooftop greenhouse with capoeira kicks; those details could not be verified and have been removed.

⚔️

Sean (The Fighter — The Club)

Weakness
Break his structure; do not bring his health down before the structure break in phase 2 if you want the spare option
Recommended Gear
Polearms from racks along the arena sides in phase 1; weapon proficiency upgrades

What guides report

GamePretty suggests upgrading weapon proficiency and a strong sweep to knock him down. In phase 1 use the polearms in the racks and execute while holding a weapon so it carries into phase 2. In phase 2 no weapons spawn, yours will likely break, so dodge, parry and stick to light attacks. If you want to spare him, don't lower his health before his structure breaks or the spare option won't appear; break his structure a second time to spare him.

⚔️

Kuroki (The Artist — The Museum)

Weakness
Catch and return her kunai in phase 2; break structure twice to spare
Recommended Gear
Weapon catch upgrade (per GamePretty)

What guides report

GamePretty recommends upgrading weapon catch so you can catch her kunai and throw them back. In phase 1 dodge her fast attacks and close the distance for follow-up hits, then break her structure. In phase 2 catch and return her kunai and parry her lunge once you learn its timing. To spare her, break her structure without executing or hitting her, then break it again to get the spare option.

⚔️

Jinfeng (The CEO — The Tower)

Weakness
Stay close in phase 1; in phase 2 wait, dodge and strike when she pulls you in
Recommended Gear
Pushback cancel, raining strikes and chasing strikes upgrades (per GamePretty)

What guides report

GamePretty advises staying close in phase 1 and landing as many hits as possible using precise timing, then breaking her structure to reach phase 2. In phase 2 stop staying close: wait, dodge her swings and land a few strikes when she pulls you in. Break her structure twice, then spare her.

⚔️

Yang (The Leader — The Sanctuary, final boss)

Weakness
His structure regenerates quickly in phase 1, so land constant hits between parries
Recommended Gear
Structure and parry impact upgrades; GamePretty says the focus meter is useless here

What guides report

For the Wude route, check that all four wall symbols light up before entering. In phase 1 use the environment to create space, land constant hits between parries, then break his structure and execute to enter phase 2. In phase 2 his attacks are faster and hit harder: break his structure twice, then spare him to enter the final phase. In phase 3 your health bar is gone and you can't age or retry; block, dodge and parry to break his structure one last time to unlock the final path of Wude. Another guide disagrees on how many structure breaks are needed in the final phase, so rely on the in-game prompts.

Sources & fact-check

Release facts, mechanics and boss details on this page were checked against these sources on 12 October 2026. Spotted an error? Tell us.

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