Dark Souls Remastered: Walkthrough & Boss Guide

By ParryStack·Updated Oct 2026·🗺️ 10 steps · ⚔️ 8 bosses

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📋 In This Guide
  1. Main Story Walkthrough (10 steps)
  2. Boss Guides (8)

🗺️ Main Story Walkthrough

Tick off each step as you go — your progress saves locally, no account needed.

Step 1 of 10
About this guide

This is a short route outline for Dark Souls: Remastered (released May 2018), checked against Wikipedia and the Fextralife wiki on 12 October 2026. It covers the main path and the bosses we could verify. Optional areas, NPC quests, item builds and exact numbers are not covered in detail; check a full wiki for those.

Step 2 of 10
Northern Undead Asylum — The First Escape

You start as a prisoner in the Northern Undead Asylum. Loot the corpse in your cell for the Dungeon Cell Key. On the first visit you can fight the Asylum Demon with only basic gear or run past him by the left stairwell. If you skip him, you can later reach the ledge above his arena and open the fight with a plunging attack, which removes a large part of his health. Defeating him gives the Big Pilgrim's Key (if you did not already receive it from Oscar of Astora), which opens the door he guards. At the top of the cliff beyond, interacting with the giant crow's nest triggers the cutscene that takes you to Lordran.

Step 3 of 10
Undead Burg and Undead Parish — Ring the First Bell

From the Undead Burg, a narrow castle wall road leads toward the Undead Parish. The Taurus Demon appears on the far tower when you cross about halfway. At the church in the Undead Parish, the Bell Gargoyles guard the rooftop path to one of the two Bells of Awakening. The Fextralife wiki calls this the Upper Bell. Ring it to continue.

Step 4 of 10
Blighttown and Quelaag's Domain — Ring the Second Bell

The Lower Bell of Awakening is in Quelaag's Domain, beyond Blighttown. Chaos Witch Quelaag guards the way. The Rusted Iron Ring, found in the Northern Undead Asylum behind a locked door on the third level, removes the movement penalty in swamp, deep water and tar, which helps in Blighttown's swamp. Once both bells are rung, the Giant opens the gate to Sen's Fortress (the door at the bonfire above Blacksmith Andre in the Undead Parish).

Step 5 of 10
Sen's Fortress — Iron Golem and the Road to Anor Londo

Sen's Fortress has swinging pendulum blades, pressure-plate arrow traps, rolling boulders that kill on contact, Man-Serpent mages and a Firebomb Giant on the rooftops. Big Hat Logan is locked in a cage near the end of the cage room; the Master Key or the Cage Key opens it. The Iron Golem waits behind the fog gate at the top. After you defeat it, touching the glowing ring in the arena makes three bat-wing demons carry you to Anor Londo.

Step 6 of 10
Anor Londo — Ornstein and Smough

The cathedral of Anor Londo holds the dual boss Ornstein and Smough. Decide beforehand which one to kill first: the survivor absorbs the fallen partner, regains health and returns in a stronger “super” form. Pillars help block Ornstein's lightning and Smough's straight-line charge.

Step 7 of 10
Darkroot Garden and Sif

Darkroot Garden is entered by heading down from Blacksmith Andre in the Undead Parish, through the room with the Titanite Demon. Andre sells the Crest of Artorias for 20,000 souls; it opens the glowing lock next to the Garden's bonfire, which leads to the Forest Hunter's Woods (a shortcut that otherwise connects only to Darkroot Basin). Great Grey Wolf Sif guards Artorias's grave across a bridge; approaching the large greatsword in front of the tombstone starts the fight. Sif drops the Covenant of Artorias ring, which you need for the Four Kings. The Stone Knight armor set is in a chest across the bridge from Alvina.

Step 8 of 10
The Lord Souls — New Londo Ruins and the Four Kings

To open the way to the Kiln of the First Flame you must bring the Lord Souls and Lord Soul shards to the Lordvessel at Firelink Altar. Other Lord Souls come from Gravelord Nito, Seath the Scaleless and the Bed of Chaos, which this outline does not cover in detail. The Four Kings are fought in the Abyss at the end of the New Londo Ruins, which you reach by the elevator down from Firelink Shrine. You must wear the Covenant of Artorias ring to enter the Abyss and keep it on during the whole fight.

Step 9 of 10
Artorias of the Abyss DLC — Entry

To reach the DLC from Darkroot Basin you need the Broken Pendant. Rescue and speak to Dusk of Oolacile first; then the Crystal Golem at the entrance to the Duke's Archives drops the pendant. With the pendant, enter the vortex in the cave behind where the Hydra was in Darkroot Basin. A cutscene takes you back in time to Oolacile. The DLC was originally released in 2012 as part of Prepare to Die Edition. Its bosses and weapons are not covered here.

Step 10 of 10
Kiln of the First Flame — Gwyn

After returning all Lord Souls and shards to the Lordvessel, you can reach the Kiln of the First Flame, where you fight past five Black Knights before Gwyn, Lord of Cinder. As with the whole series, the story ends on the choice of reigniting the First Flame or letting it fade.

⚔️ Boss Guides

⚔️

Taurus Demon

Weakness
Very weak to lightning (Gold Pine Resin helps)
Recommended Gear
Optional: Gold Pine Resin (found earlier in the Undead Burg)

Where

On the narrow castle wall road in the Undead Burg, on the way to the Undead Parish. It appears atop the far tower once you cross about halfway.

Notes

Repeated plunging attacks from the tower significantly reduce its health and are safer for newer players. The boss is immune while your first plunge animation plays, so do not jump down too early. Standing on the tower too long triggers its large jump, which can knock you off the edge. Drops: 3,000 souls and a Humanity.

⚔️

Bell Gargoyles

Weakness
Described as very weak to lightning and vulnerable to fire
Recommended Gear
Gold Pine Resin; a good shield (fire still deals some damage)

Where

On the rooftop of the Undead Parish church, guarding the path to one of the Bells of Awakening.

Notes

A second gargoyle joins when the first loses half its health. Cutting off the first gargoyle's tail yields the Gargoyle Tail Axe. Summoned helpers such as Solaire or Knight Lautrec split their attention. Staying out of the narrow paths beside the bell tower avoids being trapped.

⚔️

Chaos Witch Quelaag

Weakness
Weak to lightning; immune to fire. Arrows or throwing daggers aimed at her human half make her stagger.
Recommended Gear
A fire- and physical-resistant shield and armor (the wiki suggests the Black Knight Shield or Spider Shield)

Where

Quelaag's Domain, near the bottom of Blighttown.

Notes

She telegraphs most moves. Stay at her front sides, attack her legs, and do not run away with your back to her during her Fire Wave. Against Lava Rush, strafe to one side while she is airborne. She drops the Soul of Quelaag.

⚔️

Iron Golem

Weakness
Stagger its heels; if it falls off the narrow platform it dies instantly
Recommended Gear
Any melee weapon; kill the Firebomb Giant on the tower first

Where

Top of Sen's Fortress, behind the fog gate.

Notes

Stand behind its legs and attack one heel until it wobbles and falls. Watch for the grab-and-sweep and the foot stomp, which can knock you off the platform. Iron Tarkus can be summoned in human form from the tower to the right of the fog wall. After the fight, touch the glowing ring to be carried to Anor Londo.

⚔️

Ornstein & Smough

Weakness
Ornstein: weak to fire and Occult weapons. Smough: weak to lightning in his first form and also fire-vulnerable.
Recommended Gear
Summons can decoy one boss while you focus the other

Where

Anor Londo's cathedral.

Notes

Kill Ornstein first for an easier fight and Smough's armor; kill Smough first for a tougher fight, Ornstein's armor and an extra piece of loot. Whichever you choose, the survivor absorbs the other and returns as a “super” boss. Super Ornstein drops the Leo Ring.

⚔️

Great Grey Wolf Sif

Weakness
Attacking her legs makes her limp and disables jumping and running
Recommended Gear
Any solid weapon; the Eagle Shield is recommended by the wiki

Where

Artorias's grave in Darkroot Garden, across the bridge.

Notes

Get under her body, where most of her attacks miss, and roll under her front legs after a swing. Her two-loop spin can break your guard, so rolling is safer than blocking. At low health she limps and attacks more slowly. If you freed Sif in the Artorias DLC before this fight, the opening cutscene is different (she recognizes your scent). She drops the Covenant of Artorias.

⚔️

The Four Kings

Weakness
Immune to poison, toxic and bleed; take extra damage from the Greatsword of Artorias
Recommended Gear
Covenant of Artorias ring (mandatory); a Great Magic Barrier helps against their magic

Where

The Abyss, at the end of the New Londo Ruins.

Notes

Five wraiths appear about 45 seconds apart and share one health bar; killing the bar ends the fight even if not all have appeared. Staying close and strafing makes most melee attacks miss or deal little damage. Summons help. Removing the ring during the fight causes a fall and death.

⚔️

Gwyn, Lord of Cinder

Weakness
Strongly resistant to lightning; takes extra damage from Occult weapons. He can be parried.
Recommended Gear
A shield you can parry with; avoid lightning weapons and Faith offensive miracles

Where

Kiln of the First Flame.

Notes

The Fextralife wiki lists several parry windows: the second swing of his diagonal combo, the heavy first slash of the three-hit combo, the running thrust and the opening lunge. Failed parries can be dangerous. Obstacles and large rocks in the room can block his attacks. If he tries to grab you, roll away. Keep your stamina above roughly half. He drops the Soul of Gwyn, Lord of Cinder.

Sources & fact-check

Release facts, mechanics and boss details on this page were checked against these sources on 12 October 2026. Spotted an error? Tell us.

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