Final Fantasy VII Rebirth is the second chapter of Square Enix's ambitious FF7 remake trilogy and one of the most ambitious RPGs ever made. Picking up immediately after Remake's events, Rebirth takes Cloud, Tifa, Aerith, Barret, Red XIII, Yuffie, and Cait Sith (with Cid joining the group) beyond Midgar for the first time — onto a vast, six-region open world spanning jungles, deserts, mountain ranges, coastlines, and ancient ruins, each region as large as some games' entire maps.
The combat system evolves Remake's ATB foundation with Synergy Skills (free, usable at any time) and Synergy Abilities (stronger team moves powered by a Synergy resource that builds up in combat), plus deeper character-specific mechanics. A bond system tracks your relationship with each party member.
Rebirth is also a technical showcase. The soundtrack (including new arrangements of classic FF7 music), the production quality of the cutscenes, and the sheer volume of voice-acted dialogue push production values to impressive heights.
Synergy Skills are free team-ups you can trigger at any time. Synergy Abilities are stronger two-character moves powered by a Synergy resource that builds up in combat; their cost rises each time you use one in a fight.
Grasslands, Junon, Corel, Gongaga, Cosmo Canyon, and Nibel — six enormous regions each with unique fauna, Intel objectives, minigames, and side content.
New arrangements of classic FF7 music alongside original pieces.
Build relationships with each party member through the bond system.
Release facts, mechanics and boss details on this page were checked against these sources on 12 October 2026. Spotted an error? Tell us.