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Dante's Inferno

Developer: Visceral Games
Publisher: EA
Released: Feb 2010 (PS3, Xbox 360); Feb–Mar 2010 (PSP)
Metacritic: 75 (PS3) · 73 (Xbox 360) · 70 (PSP)
~6–10h (per reviews)
Avg. Playtime
2 DLC packs + costumes
Expansions
Single-player + co-op DLC
Multiplayer
PS3Xbox 360PSP
⭐ Overview & Reception 📖 Beginner Guide 🗺️ Walkthrough & Boss Guide 💸 Best Price

About Dante's Inferno

Dante's Inferno is Visceral Games' 2010 action game, published by EA for PS3 and Xbox 360 (February 2010) and PSP (a version developed by Artificial Mind and Movement, released from late February into March). It is a loose adaptation of the first part of Dante Alighieri's Divine Comedy: Dante, a Crusader (the story is set in 1191, after the Siege of Acre), is told he is condemned to Hell, and fights through the nine circles to rescue Beatrice from Lucifer.

Combat is hack-and-slash. Dante's main weapon is a scythe used in combos and finishers, and he also has a Holy Cross that fires energy projectiles, plus magic drawn from a mana pool. Defeated enemies can be absolved with the Holy Cross, which earns Holy experience; absolving famous damned figures from the poem yields more souls and experience through a mini-game. Souls are spent to unlock abilities, and the upgrades are split into Holy and Unholy paths.

Reviewers pointed to the setting as the game's strength. Lust and Gluttony were singled out for praise, and the game also includes a Fraud challenge level and a final fight with Lucifer in the Treachery circle. The game sold over a million copies worldwide.

Why Players Love It

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Nine circles of Hell

Dante descends through Limbo, Lust, Gluttony, Greed, Anger, Heresy, Violence, Fraud and Treachery, adapted from the Divine Comedy.

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Absolve or Punish

Absolving a defeated enemy with the Holy Cross earns Holy experience; punishing builds the Unholy path. Famous damned figures yield more souls through a mini-game.

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Scythe and Holy Cross

A scythe for combos and finishers, a Holy Cross that fires energy projectiles, and magic from a mana pool.

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DLC and costumes

Dark Forest (4 March 2010) and Trials of St. Lucia (29 April 2010), plus costume and soul packs.

Overview Video

Sources & fact-check

Release facts, mechanics and boss details on this page were checked against these sources on 12 October 2026. Spotted an error? Tell us.

Critic reception

Metacritic (critic aggregate): 75 (PS3) · 73 (Xbox 360) · 70 (PSP)

Source: Metacritic, checked 12 Oct 2026. These are third-party critic scores, not ParryStack ratings.

Summary

Dante's Inferno is a God of War-style action game whose main draw is its adaptation of the nine circles of Hell. Metacritic scores were 75 (PS3), 73 (Xbox 360) and 70 (PSP).

This is a research-based overview compiled from publisher information, official patch notes and published critic reception. It is not a hands-on review and ParryStack assigns no score of its own. How we research and verify · Report an error

Read the Overview
Dante's Inferno beginner's guide
Getting started, core mechanics and early-game tips · ✅ Progress tracking
Start Guide
Dante's Inferno walkthrough & boss guide
Main story in order, with boss strategies
Open Walkthrough
No verified patch notes on file yet

We only list patch notes that link to an official announcement. Check the game's store page or developer channels for the latest updates.

Tips

“Absolve defeated enemies with the Holy Cross to earn Holy experience. Famous damned figures from the poem give more souls through a mini-game.”
ParryStack editorial tip
“Souls are a single currency spent on abilities in both trees, so you are not forced to pick one path early.”
ParryStack editorial tip
“Quick-time events are used to discharge demons from hosts and in boss fights, so stay ready for prompts during boss encounters.”
ParryStack editorial tip