The Last of Us Part II: Complete Walkthrough & Boss Guide

By ParryStack Editorial·Updated May 2026·🗺️ 9 steps · ⚔️ 6 bosses

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📋 In This Guide
  1. Main Story Walkthrough (9 steps)
  2. Boss Guides (6)

🗺️ Main Story Walkthrough

Tick off each step as you go — your progress saves locally, no account needed.

Step 1 of 9
Chapter 1: Jackson — Prologue and Patrol

The game opens with a brief playable flashback to Joel and a teenage Ellie sharing a tender moment at a cliff overlook outside Jackson, Wyoming — a scene that resonates deeply once the full story unfolds. The present-day prologue then places Ellie on a winter patrol with Dina as the two ride out from the fortified township. A blizzard closes in, ambushing the pair, and the chapter ends on a violent revelation that drives the entire plot forward. Take note of the guitar tutorial here — Ellie's skill with music provides optional ambient moments throughout the game that reward players who seek them out.

Step 2 of 9
Chapter 2: Seattle Day 1 (Ellie) — Downtown and Capitol Hill

Ellie and Dina arrive in a rain-soaked, overgrown Seattle and push through the former downtown core toward the WLF (Washington Liberation Front) military compound. The open-world-adjacent downtown section is the game's densest collectibles area — maps, comics, and supplements are scattered throughout flooded streets and collapsed storefronts. Capitol Hill introduces the game's Seraphite faction as a hostile third party. Craft silencers at every available workbench; ammo scarcity on Ellie's opening days makes stealth non-negotiable.

Step 3 of 9
Chapter 3: Seattle Day 2 (Ellie) — Hillcrest and St. Mary's Hospital

Hillcrest is a close-quarters residential neighborhood crawling with WLF patrols and Infected clusters sharing contested turf. Ellie's trail leads her deeper into Seraphite territory and eventually into the tunnels beneath St. Mary's Hospital — the location of Joel's infamous surgery years earlier. The hospital basement hosts the game's most demanding single Infected encounter. Listen mode is essential in the pitch-black corridors; switch frequently between it and normal vision to track both enemies and explosive canisters you can use to your advantage.

Step 4 of 9
Chapter 4: Seattle Day 3 (Ellie) — The Flooded City and the Aquarium

Ellie navigates a flooded neighborhood by boat, an atmospheric sequence that contrasts quiet desolation with sudden, violent ambushes by Infected lurking just below the waterline. The Flooded City section rewards thorough exploration — the best weapon upgrades in Ellie's early arsenal are hidden in submerged shops accessible only by diving. The chapter culminates with Ellie infiltrating the WLF aquarium base, where she finally catches up to Abby, triggering the story's most emotionally complex confrontation and the narrative pivot to Abby's perspective.

Step 5 of 9
Chapter 5: Seattle Day 1 (Abby) — The Stadium and the Aquarium

The game rewinds three days and shifts perspective entirely to Abby Anderson, a WLF soldier whose motivations for the events at Jackson are revealed gradually. Abby's chapter begins in the WLF's fortified stadium base and moves through heavily militarized Seattle streets as she tries to reach the Seraphite island on a personal mission. Abby plays differently from Ellie — she is physically stronger, has access to a pipe bomb as a craftable, and can find a flamethrower that becomes critical for a major boss encounter. Prioritize upgrading her shotgun and crafting supplies.

Step 6 of 9
Chapter 6: Seattle Day 2 (Abby) — The Hospital and the Rat King

Abby and Manny push through the ruins of a hospital overrun by a uniquely dense Infected colony. This chapter contains the game's most notorious set-piece: the Rat King encounter in the basement. Before descending, the game places a flamethrower and incendiary shotgun shells in obvious positions — this is a deliberate hint. Collect everything, craft all remaining pipe bombs, and save a manual save before the basement stairs. The Rat King chase sequence that opens the encounter allows no combat; run, do not engage, until you reach the break point that triggers Phase 1.

Step 7 of 9
Chapter 7: Seattle Day 3 (Abby) — The Island and the Confrontation

Abby and Lev reach the Seraphite island, a lush and hostile environment where the full horror of the Seraphite cult's internal purges becomes clear. After escaping the island with Lev, Abby returns to Seattle and reaches the theater where she finds Ellie and her companions. The theater confrontation is the story's emotional apex: Abby is the controllable character, and Ellie is the boss. The encounter rewards patience and stealth over brute force. Abby's larger frame means there is less room to hide — use Listen mode constantly and prioritize throwables over gunfire to avoid drawing Ellie toward your position.

Step 8 of 9
Chapter 8: Jackson Flashbacks — Joel and Ellie

Interspersed with the Seattle chapters are a series of playable flashbacks set in and around Jackson that trace the evolution and fracturing of Joel and Ellie's relationship in the years following the events of the first game. These sequences are not combat-heavy but are mechanically rich — a horseback dinosaur museum trip, a guitar lesson at the farmhouse, and a quiet winter scene at the overlook. They reward slow exploration and dialogue. The emotional context they provide reframes every violent act in the surrounding chapters and makes the game's ending land with full weight.

Step 9 of 9
Chapter 9: Santa Barbara — The Beach

Months after Seattle, a recovered Ellie tracks Abby and Lev to the Rattler-controlled resort town of Santa Barbara, California. This brief final chapter is brutally efficient: Ellie fights through a Rattler compound alone and finds Abby and Lev crucified on the beach, near death. Freeing them leads directly to the game's final boss encounter — a desperate, physically broken brawl in the surf between Ellie and Abby. The chapter strips away most of Ellie's gear, making the fight feel appropriately raw and exhausted. The ending plays out through a series of timed prompts that demand immediate responses.

⚔️ Boss Guides

⚔️

Bloater (Hotel Basement Flashback)

Weakness
Slow movement; Molotov cocktails and fire cause heavy damage
Recommended Gear
Molotov cocktails, pump shotgun, Joel's assistance for flanking

Attack Patterns

This early flashback Bloater appears in the flooded basement of a hotel and serves as young Ellie's first encounter with the heaviest Infected class. It moves slowly but can close distance with a charging lunge that crosses the room in two strides. Its primary ranged attack is a thrown Spore Sac that explodes in a cloud of toxic spores on impact. At close range it performs a grab that instakills regardless of health. Its body is armored in hardened fungal plates that absorb most small arms fire without registering damage.

Strategy

Lead the Bloater around the central pillars of the basement to maintain distance and break line of sight. Throw a Molotov when it stops to wind up for the Spore Sac throw — this staggers it briefly and deals substantial damage to the fungal plating. Joel's covering fire during the sequence draws the Bloater's attention periodically, giving Ellie safe reload windows. Pump shotgun blasts to the chest after a successful Molotov stagger deal the most damage per second. Never attempt to punch the Bloater at close range — the proximity grab will fire without warning.

⚔️

WLF Scar Elite (Seraphite — Sledgehammer Soldier)

Weakness
Heavy telegraph on overhead slam; dodge behind him to attack during recovery
Recommended Gear
Silenced pistol for pre-fight chip damage, Molotov to force movement, dodge upgrades

Attack Patterns

Encountered by Ellie during the Seraphite territories sections, this elite Scar warrior is larger and more aggressive than standard enemies and wields a sledgehammer that turns every swing into a potential one-hit kill. His attack set consists of a wide horizontal sweep, a two-handed overhead slam, and a charging bull rush. The horizontal sweep tracks movement well and punishes lateral dodges that are too early. He also has a shout that can alert nearby Seraphite archers to Kay's position if not silenced quickly.

Strategy

Open the encounter with two silenced pistol shots to reduce his health before the fight becomes melee-intensive. When he raises both arms for the overhead slam, dodge to either side and immediately close distance behind him — his recovery is long enough for two to three punch-combo hits. The horizontal sweep is the most dangerous attack; dodge backward rather than sideways to avoid it. Save the Molotov for when he begins the charging rush — the fire stops him mid-charge and staggers him for a full attack combo. Do not try to parry; Ellie has no dedicated parry mechanic, and all hammer swings are unblockable.

⚔️

The Rat King (Seattle Hospital Basement)

Weakness
Separated Stalker half dies quickly; main Bloater body is vulnerable to sustained flamethrower fire
Recommended Gear
Flamethrower with full fuel, incendiary shotgun shells, pipe bombs, double-barrel shotgun

Attack Patterns

The Rat King is a grotesque amalgamation of multiple Infected fused together by years of mycelium growth in the hospital basement — the most dangerous single entity in the game. Phase 1 opens with a chase sequence through collapsing hospital corridors; Abby cannot fight back during this phase and being caught means instant death. After the chase, the Rat King occupies a larger room and begins attacking directly. It moves with unsettling speed for its size, combining a long-reach grab (instant kill), a charging slam, and a ground-pound shockwave. At roughly 60% health a Stalker separates from its body, adding a flanking threat that requires constant awareness of two independent enemies.

Strategy

During the chase, run forward and never stop — there are no decision points, only momentum. When the combat phase begins, immediately use the flamethrower. Sustained fire is the fastest way to damage the main Rat King body and it staggers the creature, interrupting its grab attempts. Focus only on the larger body initially; the separated Stalker cannot be killed permanently and any ammunition spent on it is wasted. Once the main body falls, the Stalker becomes inert. Use pipe bombs if the Rat King pins you against a wall and the flamethrower fuel is depleted. Incendiary shotgun shells provide backup fire damage when switching from the flamethrower. Keep moving between rooms — the Rat King loses speed slightly when navigating narrow doorways.

⚔️

Abby vs. Scar Elite (Seraphite Island)

Weakness
Windmill at the fight perimeter — luring the Scar near moving blades creates brief stun opportunities
Recommended Gear
Pipe bombs, shotgun, upgraded dodge stamina, any remaining medkits

Attack Patterns

Near the end of Abby's island escape, she and Lev are ambushed by a fanatical Seraphite warrior wielding a sledgehammer identical to the elite Scar encountered during Ellie's chapters. This version is faster and more persistent, pressing the attack without pause and frequently closing distance if Abby attempts to create space. He also throws throwing knives between melee attacks, punishing players who stand still at range. A second Seraphite archer harasses from an elevated position during the first half of the encounter.

Strategy

Eliminate the archer first with a quickly aimed shotgun blast or a thrown pipe bomb — the persistent arrow fire from the high ground makes fighting the main Scar nearly impossible. Once the archer is down, engage the Scar directly by baiting his overhead slam with a standing still position, then side-dodge and counter with two or three shotgun blasts to the torso. Pipe bombs force him to break his attack rhythm and reposition, creating free attack windows. Abby's dodge roll is longer than Ellie's, giving more clearance from the horizontal sweep. Save one medkit for the moment his health drops to roughly 30% — his attack speed increases noticeably in the final phase.

⚔️

Ellie (The Theater Confrontation)

Weakness
She reacts to sound; staying crouched and moving slowly prevents detection
Recommended Gear
Throwable bottles and bricks for distraction, no weapons needed — stealth takedown is the win condition

Attack Patterns

Abby is the controlled character in this encounter while Ellie hunts through the darkened theater. Ellie is armed with a handgun in Phase 1, a shotgun in Phase 2, and pipe bombs in Phase 3. She uses Listen mode constantly — any sound Abby makes immediately redirects Ellie's movement. In Phase 2, Ellie begins planting trip mines at chokepoints. Phase 3 makes her extremely mobile, scrambling across the full map and attacking from unexpected angles the moment she sees Abby. One successful Ellie grab from behind ends the encounter instantly.

Strategy

Crouch-walk at all times and treat any running as a last resort. Use Listen mode to track Ellie's position before moving between cover points. Throw bottles or bricks toward the opposite side of the room to redirect Ellie and open a clear path to sneak up behind her — a successful rear approach and button prompt completes the stealth takedown that advances the chapter. In Phase 2, scan floors carefully before moving through doorways since trip mines are placed near the most natural cover transitions. In Phase 3, maintain maximum distance when Ellie scrambles and wait for her movement to slow before throwing a distraction item and closing in. Patience is the only reliable strategy — rushing at any phase resets significant progress.

⚔️

Ellie vs. Abby (Santa Barbara Beach, Final Fight)

Weakness
Both fighters are physically exhausted; neither can take many hits — patient dodging outlasts aggression
Recommended Gear
Switchblade (Ellie only, Phase 1), fists (Phase 2) — no inventory items available

Attack Patterns

The game's climactic encounter strips both women of most of their resources for a desperate brawl in the surf. Phase 1 has Ellie pressing the advantage with a switchblade while Abby is weakened from captivity. Abby retaliates with heavy clinch grabs and counter-shoves when cornered. Phase 2 removes the knife and becomes a raw fistfight — Abby lands a crushing one-two combo that must be read and dodged correctly, and Ellie's left hand injury (from a prior chapter) means certain prompts arrive with screen-blur to simulate pain. The drowning sequence that closes the fight is entirely prompt-driven with no timing window tolerance.

Strategy

In Phase 1, dodge Abby's grabs by rolling to the side the moment her arms extend — attempting to block or stand still guarantees a clinch. After a successful dodge, press the attack immediately for a knife combo before Abby recovers. In Phase 2, watch for the one-two punch telegraph — Abby drops her right shoulder before throwing — and dodge backward rather than sideways to avoid both hits in the combo. Counter immediately after each dodge with a punch string. The drowning sequence requires button inputs to be executed the instant they appear on screen; any hesitation results in a restart from the beginning of the phase. There is no optimal loadout for this fight — survival depends entirely on reading Abby's animations correctly and acting without delay on every prompt.

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