Hollow Knight: Walkthrough & Boss Guide
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🗺️ Main Story Walkthrough
Tick off each step as you go — your progress saves locally, no account needed.
Hollow Knight is non-linear, so this is a condensed route through the main milestones rather than a full walkthrough. It covers the original 2017 game (Team Cherry). Hollow Knight: Silksong is a separate, already released game (4 September 2025) starring Hornet in Pharloom; it is not covered here. The base game’s four DLC packs (Hidden Dreams, The Grimm Troupe, Lifeblood, Godmaster) were all free. Spoilers follow.
The Knight arrives in Dirtmouth and descends into the Forgotten Crossroads. The False Knight, fought in the center of the Crossroads, drops 200 Geo and a City Crest. After he falls you can grab the Vengeful Spirit spell in the first arena (Fextralife).
In Greenpath you fight Hornet; defeating her in her arena gives you the Mothwing Cloak, the dash ability needed to reach much of the map. After you get the Cloak, the three Dreamers begin to appear as projections in Greenpath (Fextralife).
The Mantis Claw (wall-cling and wall-jump) is in Mantis Village in the Fungal Wastes and needs the Mothwing Cloak to reach. The optional Mantis Lords fight is in Mantis Village; beating them gives Mark of Pride and a Hallownest Seal and opens the large gate between Mantis Village and Deepnest.
The Soul Master is fought in the Soul Sanctum, part of the City of Tears, and defeating him gives the Desolate Dive spell. Lurien the Watcher, one of the three Dreamers, is at the top of Watcher’s Spire in the City of Tears.
The Crystal Heart (super dash) is in an old mining golem in central-eastern Crystal Peak; no boss guards it, but reaching it needs the Mothwing Cloak and Mantis Claw, and the Lumafly Lantern is recommended for the dark sections. The Dream Nail is found in the Resting Grounds: inspect the Dreamers’ statue, follow the Moth to its resting point and interact with the statue there.
At the west end of the Ancient Basin, the optional Broken Vessel guards the path to the Monarch Wings (double jump). Fextralife lists the Crystal Heart and the ability to pogo as requirements to reach this area.
Finding all three Dreamers is required to break the seal on the Temple of the Black Egg. You strike each Dreamer’s sleeping body with the Dream Nail to enter the Dream World, destroy the vulnerable form with the nail and absorb it with Focus. Monomon the Teacher is in the Teacher’s Archives in Fog Canyon; Lurien the Watcher is at the top of Watcher’s Spire in the City of Tears; Herrah the Beast is in the Beast’s Den in Deepnest. We could not verify any extra gate for the Beast’s Den; the older text claiming a Hornet II requirement has been removed.
Wikipedia describes three outcomes: defeat the Hollow Knight and take its place, defeat it with Hornet’s help, or use the Void Heart to control the Void and defeat the Radiance. For the Radiance ending (the “Dream No More” achievement) Fextralife lists these requirements: the Kingsoul charm (fragments from the White Lady in Queen’s Gardens and the Pale King’s corpse in the White Palace), the Awoken Dream Nail (the Dream Nail upgraded by the Seer with 1,800 Essence), and the Void Heart, obtained by striking the broken egg at the Birthplace (bottom-left path of the Abyss) with the Awoken Dream Nail. Then defeat the three Dreamers and fight the Hollow Knight in the Temple of the Black Egg. At its weakest phase Hornet restrains it; instead of attacking with the nail, use the Awoken Dream Nail to enter its mind and fight the Radiance. The ordinary Dream Nail is not enough.
⚔️ Boss Guides
False Knight
Attack Patterns
Phase 1: a leap toward you, a long-reach mace slam, and a horizontal shockwave slam. From phase 2 (after the first stagger) his slams also bring down boulders, and in phase 3 (after the second stagger) he is faster and most slams drop rocks.
Strategy
Stay out of range early, wait for openings and jump the shockwave rather than rushing in. Falling rocks can be knocked back into him. Once he leaps and falls, keep attacking until he bursts. He drops 200 Geo and a City Crest.
Hornet (Protector — Greenpath)
Overview
Hornet leaps and dashes around the arena delivering quick needle strikes and dodging your attacks. Defeating her gives the Mothwing Cloak. She is fought again later at Kingdom’s Edge, with more attacks and faster movement; that fight rewards the King’s Brand. We have not verified detailed attack-by-attack tactics.
Mantis Lords (optional)
Attack Patterns
Phase 1 is one Mantis Lord (210 health); phase 2 has the other two at once (160 health each). All use the same three moves: Boomerang, Charge and Overhead.
Strategy
Watch where the Mantis clings to the wall to read the boomerang. Jump over the Charge once it reaches the platform, and dash away from the Overhead when a Mantis jumps above you. Desolate Dive or Howling Wraiths counter the overhead attack. Rewards: Mark of Pride and a Hallownest Seal; the gate to Deepnest opens.
Soul Master
Attack Patterns
Phase 1: Dash Attack, Soul Slam (with a possible fake-out), homing Orb of Infection and Rotating Orbs. After you collect Desolate Dive he returns for phase 2 in a new arena with an enhanced Final Slam and Summoned Orbs.
Strategy
Most attacks are dodged by jumping and dashing. Against Rotating Orbs use short jumps and focus on the orb at your height; against the Final Slam keep moving because he spawns directly above you. Rewards: 380 Geo and the Desolate Dive spell.
Broken Vessel (optional)
Attack Patterns
It has 512 health. Attacks include a leap, an aerial dash slash, an overhead nail swing, an aerial slam that releases four Infected Balloons, a ground dash slash, and waves of balloons that fill the arena.
Strategy
Dodge leaps with the Mothwing or Shade Cloak, jump over dash slashes and strike downward, and keep clearing balloons. It is optional but guards the Monarch Wings.
The Hollow Knight
Attack Patterns
The fight has four phases (1,250 health), each opening with a roar. Phase 1: triple cut, parry stance, dash. Phase 2 adds Pillars of Fire and a Barrage of Blobs. Phase 3 drops the triple cut and dash. Phase 4 uses a single strike and an overhead bounce.
Strategy
Walk through the gaps in the flames, dash toward the boss to avoid the blob barrage, and time a dash away from the overhead bounce. Defeating it with Hornet at your side unlocks “Sealed Siblings”. For the Radiance ending, see the final walkthrough step: use the Awoken Dream Nail when Hornet restrains it.
The Radiance (Dream No More ending)
Attack Patterns
1,700 health over five phases, fought in the dream after using the Awoken Dream Nail on the Hollow Knight. Attacks include circular and horizontal swords, Pillar of Light, Orb of Light, a spiked floor, Burst and Beam of Light, vertical swords, and the Endless Barrage in phase 3. Phase 4 is on small separated platforms; in phase 5 you climb while she fires a beam and must reach the top and land one nail blow.
Strategy
Dash through Pillars of Light with the Mothwing or Shade Cloak, find the thin initial beam and stand between the rays before they widen, and watch the flashing lights on the spiked floor for safe ground.
Sources & fact-check
Release facts, mechanics and boss details on this page were checked against these sources on 12 October 2026. Spotted an error? Tell us.
- Wikipedia: Hollow Knight (plot, releases, Silksong)
- Fextralife: Dream No More
- Fextralife: Dream Nail
- Fextralife: Dreamers
- Fextralife: False Knight
- Fextralife: Mothwing Cloak
- Fextralife: Mantis Claw
- Fextralife: Crystal Heart
- Fextralife: Monarch Wings
- Fextralife: Mantis Lords
- Fextralife: Soul Master
- Fextralife: Broken Vessel
- Fextralife: The Hollow Knight
- Fextralife: The Radiance