Hogwarts Legacy: Walkthrough & Boss Guide

By ParryStack·Updated Oct 2026·🗺️ 7 steps · ⚔️ 3 bosses

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📋 In This Guide
  1. Main Story Walkthrough (7 steps)
  2. Boss Guides (3)

🗺️ Main Story Walkthrough

Tick off each step as you go — your progress saves locally, no account needed.

Step 1 of 7
About this guide

This is a story overview of Hogwarts Legacy's main quest line with notes on three fights: the Graphorn in San Bakar's Trial, Victor Rookwood and the final boss, the Ranrok Dragon. It is not a full list of every enemy, Dark Arts arena or side quest. Quest names follow the Fextralife wiki list and the plot summary follows Wikipedia.

Step 2 of 7
Arrival and Hogwarts

You play a fifth-year student who enrolls late at Hogwarts. Professor Matilda Weasley's letter confirms your enrollment and Professor Eleazar Fig becomes your mentor. A dragon attack sends you through a Portkey to the Scottish Highlands, where a ruin leads to a Gringotts vault and you sense ancient magic. The goblin Ranrok confronts you; you escape to Hogwarts and are sorted into a house. The early main quests listed by Fextralife are The Path to Hogwarts, Welcome to Hogwarts, the Charms and Defence Against the Dark Arts classes, Weasley After Class and Welcome To Hogsmeade.

Step 3 of 7
The Map Chamber and the Keepers

You then find the Map Chamber, where portraits of four deceased Hogwarts professors, the Keepers, protect ancient magic from the wider wizarding world. The Map Chamber (a main quest of the same name) is where later trial quests begin.

Step 4 of 7
The Four Keeper Trials

You complete the Keepers' four trials, and each leads to a Pensieve memory about Isidora Morganach, a student and later professor with similar powers. According to Fextralife the trials are Percival Rackham's Trial (needs The Map Chamber), Charles Rookwood's Trial (needs Back on the Path; it is at Rookwood Castle), Niamh Fitzgerald's Trial (needs The Polyjuice Plot; it begins in the Headmaster's office) and San Bakar's Trial (needs Lodgok's Loyalty; a Graphorn must be tamed to open the passage to the Pensieve chamber). Trials of Merlin is a separate quest about Merlin Trials puzzles, not a Keeper trial.

Step 5 of 7
Sebastian Sallow's Questline and the Unforgivable Curses

Sebastian Sallow's questline runs alongside the main story; Fextralife lists In the Shadow of the Undercroft, In the Shadow of the Estate, In the Shadow of the Mine and In the Shadow of the Mountain among the main quests, and more In the Shadow of... quests as side quests. Sebastian teaches Crucio, Imperio and Avada Kedavra, and all three are optional: you can decline to learn them. Guide snippets (not confirmed on the wiki) tie Imperio to In the Shadow of Time and Avada Kedavra to In the Shadow of the Relic; sources differ on exactly where Crucio is taught. None of the curses are needed to finish the story.

Step 6 of 7
Wand Mastery and Victor Rookwood

After the Keepers' trials they tell you to craft a special wand from artefacts at Ollivander's. Victor Rookwood, a dark wizard leader allied with Ranrok, ambushes you there and offers an alliance against the goblins. You refuse and defeat him. Fextralife places this fight in the main quest Wand Mastery.

Step 7 of 7
The Final Repository and the Choice

You and Fig find the repository (the main quest The Final Repository), but Ranrok destroys it, absorbs its power and becomes a dragon, injuring Fig. You defeat him, ending the goblin rebellion. You then choose whether to seal the ancient magic away or absorb it; Wikipedia states that Fig dies either way. Afterward you return to regular studies and O.W.L. exams, you can finish companion quests, and your house wins the House Cup.

⚔️ Boss Guides

⚔️

Graphorn (Lord of the Shore, San Bakar's Trial)

Weakness
Damage spells and Ancient Magic; Accio, Levioso and other control spells do not affect it
Recommended Gear
Confringo, Incendio, Diffindo and Bombarda (GamerGuides); Ancient Magic; Wiggenweld Potions

Where

San Bakar's Trial unlocks at level 24. After the Pensieve chamber in Cragcroftshire (burn the vines on the statue with Confringo), Fig sends you to the Lord of the Shore, a Graphorn on the beach south of Clagmar Coast. You must land and walk up to trigger the fight.

Strategy

Dodge its charges, then counterattack. Throw the barrels and boxes along the shore for extra damage and use Ancient Magic when the meter fills. At half health it enrages and its charges hit harder. Unforgivable Curses are unavailable on this path. After the fight the Graphorn charges once more; GamerGuides says kneeling or attacking makes no difference and you get the mount either way. Ride it back to the trial site and stand it on the stone circle to open the door.

⚔️

Victor Rookwood

Weakness
Counter his Protego shield with Ancient Magic Throw or a spell matching the shield's color
Recommended Gear
Wiggenweld Potions; Ancient Magic Throw and objects in the environment while spells are on cooldown

Where

Rookwood is fought during the main quest Wand Mastery. It is mainly a crowd fight against Ashfinders, and he does not join until you have defeated a number of his men.

Strategy

You first face him in a Wand Magic Duel, a button-mash contest against his Avada Kedavra. After you win, he joins the battle with reduced health. Once he joins, focus all your attacks on him, otherwise the waves of enemies keep coming until he is defeated. Protego creates a shield against your spells, so counter it with Ancient Magic Throw or a spell matching the shield's color. He also uses Reducto and Petrificus Totalus, so be ready for dodge and parry prompts when several dark wizards attack at once.

⚔️

Ranrok Dragon (Final Boss)

Weakness
Destroy the colored shield orbs near him with the matching spell type, then attack
Recommended Gear
A stock of Wiggenweld Potions; spells from each type: Control, Damage and Force

Mechanics

The fight has three phases, marked by gaps in the health bar, and each phase moves you to a new location, a good time to heal. While Ranrok's body is black you cannot damage him. Destroy the colored orbs floating near him with the matching spell type: yellow needs Control spells (such as Levioso or Glacius), red needs Damage spells (such as Incendio or Expelliarmus) and violet needs Force spells (such as Accio or Depulso). Once the orbs are gone his health bar appears and you can attack. Orbs reappear periodically; in phase 1 you destroy one at a time, and in phases 2 and 3 two or three at once.

Attacks

Fireball (block or dodge), Ashen Projectile (dodge, or send it back with Ancient Magic Throw), AoE Explosion (keep your distance or dodge just before it hits), Fire Breath and Horizontal Fire Breath (dodge, and avoid the scorched ground), and an unblockable Charged Melee (dodge to the side). He also charges a large AoE that can kill instantly: run back or dodge right before it hits, or use Ancient Magic while he charges to prevent it. Most of his attacks cannot be blocked.

Sources & fact-check

Release facts, mechanics and boss details on this page were checked against these sources on 12 October 2026. Spotted an error? Tell us.

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