Ghostrunner 2: Walkthrough & Boss Guide

By ParryStack·Updated Oct 2026·🗺️ 5 steps · ⚔️ 5 bosses

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📋 In This Guide
  1. Main Story Walkthrough (5 steps)
  2. Boss Guides (5)

🗺️ Main Story Walkthrough

Tick off each step as you go — your progress saves locally, no account needed.

Step 1 of 5
About this guide

This is a condensed overview of Ghostrunner 2 (One More Level / 505 Games, released 26 October 2023 on PS5, Windows and Xbox Series X/S), not a chapter-by-chapter walkthrough. The chapter list follows Gameriv, the story and mechanics follow Wikipedia, and the boss notes follow the GGRecon boss guides. The sources used here do not say which chapter each boss closes, except where noted, so none are guessed. Spoilers follow.

Step 2 of 5
The 18 chapters

The campaign has 18 chapters: Uninvited Guests, Will Bushido Allow It?, Setting the Stage, The Hacker's Den, Behind the Curtain, You Shouldn't Have Peeked, A Price to Be Paid, Licking the Wounds, I Won't Be Back Today, Winds of The Desolate, Pillars of Creation, Something Lurks In The Sand, Mindgames, Can Anyone Hear Me?, Danse Macabre, Elevator Maintenance, Too Close To The Sun and The Monolith of Inhumanity. Gameriv notes there is a boss fight at the end of every chapter but does not name them.

Step 3 of 5
Core mechanics

Per Wikipedia, Ghostrunner 2 is played in first person. Jack can dash, jump, wall-run, slide and use a grappling hook; the sword is his main weapon, and abilities such as the Shuriken are used in combat and puzzles. Both Jack and enemies die in one hit, and a stamina meter limits how often you can dash and deflect attacks. Sensory Boost briefly slows time so Jack can strafe through the air. Certain levels use motorcycle combat; the motorcycle cannot be upgraded, but Jack's other abilities can.

Step 4 of 5
Story: the Asura

According to Wikipedia, Ahriman leads the Hammers faction and is revealed to be a Ghostrunner. The Asura are the first Ghostrunners, led by Mitra, who is revived at the reactor. Rahu controls the Cybervoid and a cult, and Madhu created the biomechanical "Scions" and was exiled Outside. The records reveal that Mitra was originally Gyges. Jack kills Mitra and saves the Tower. Note that Madhu is the Dismantler (his boss achievement is "Defeat Madhu the Dismantler").

Step 5 of 5
Chapter 12: the Naga fight

The Naga boss is not at the end of Chapter 11. The Naga trophy is "Defeat Naga the Sandworm" and Chapter 12 is titled "Something Lurks In The Sand", so the fight most likely belongs to Chapter 12; the guides checked do not state the chapter outright. It takes place on a motorcycle in the scorched wasteland outside Dharma City, first on the ground and then inside the worm.

⚔️ Boss Guides

⚔️

Ahriman (first boss)

Weakness
Attack only after dodging one of his moves; in phase two, grapple to Bakunin so it can electrocute and freeze him
Recommended Gear
Sword raised to block or deflect thrown blades; Bakunin's Taser stun when its meter is ready

Attacks and strategy

GGRecon calls Ahriman the first boss, fought early while you are in Dharma City. The fight has two phases, the second starting at 75% health. In phase one he dashes around trying to get behind you with three attacks: a wide sword arc, a direct ground slam and a jump to the arena center that creates a shockwave. Dodge the first two from behind him and jump the shockwave. After a cutscene, phase two has you grapple to Bakunin, cross the walls while blocking thrown blades, and return; Bakunin can then electrocute Ahriman so he freezes until you attack. In phase two he is faster, his overhead smash sends energy lines you must jump, he fires blades from the air, and his jump shockwave cannot be jumped, so grapple to Bakunin instead.

⚔️

Rahu the Avatar (second boss)

Weakness
Phase one: kill the security clones; phase four is platforming to Rahu's eye
Recommended Gear
Shuriken to stun floating clones in phase three, then grapple in

Attacks and strategy

GGRecon describes Avatar as the second boss, reached through a portal into a square arena with platforms. Phase one: kill the security clones on the platforms; a clone teleports away if you approach, so use the arena portals to get behind them. Phase two removes some platforms and has you drop through the central portal and aim for a platform. Phase three starts at 50% health, with the remaining clones floating in the middle. Phase four is platforming rather than combat: dodge Avatar's attacks, hack the environment to create paths and reach Avatar's eye to end the fight.

⚔️

Naga the Sandworm

Weakness
Slash the orange pustules on the walls inside the worm to lower its health
Recommended Gear
The motorcycle (the fight is ridden)

Attacks and strategy

GGRecon places the fight in the scorched wasteland outside Dharma City. Phase one is on the ground: stay on the roads and pathways ahead of you, jumping between roads while Naga crashes down around you, until you reach a large jump into its mouth. Phase two is inside the worm: go slower, dodge the saw traps (which increase in number), shoot the poison bugs that come at you and slash the orange pustules on the corridor walls as you pass. Repeat until Naga dies, then ride out the other end.

⚔️

Madhu the Dismantler (fourth boss)

Weakness
Three health bars; destroy all healing pillars before finishing the other bars
Recommended Gear
Block at the right timing to parry in melee mode; keep your back to a wall

Attacks and strategy

GGRecon calls the Dismantler a late-game arena boss with three health bars. The red bar is melee mode: it dashes at you with a scythe; parry its attacks for heavy damage and stand with your back to a wall so you are not knocked off the map. The blue bar is ranged mode: it jumps to a corner and fires rockets, then uses a stomp and a close-range machine gun fired only from its right hand, so close the distance quickly. The green bar is healing mode: it jumps away, raises a shield and summons healing pillars that drain health from normal enemies. Clear the enemies near each pillar to drop its shield, then destroy every active pillar to stop the healing. The number of pillars grows each time it heals.

⚔️

Mitra the Resurrected (final boss)

Weakness
Parry as often as possible; stay close so he uses his dash and projectile attacks
Recommended Gear
Parry and grapple prompts; no specific loadout is documented

Attacks and strategy

GGRecon describes a three-phase fight interrupted by cyberspace platforming segments at about two-thirds health, about one third and near the end, with energy balls to dodge. In phase one, parry his early dash for heavy damage; when he leaps and fires two projectiles into the floor, get close and press grapple when prompted to remove them; his energy waves alternate high and low. Phase two opens with an air blast, so dodge forward immediately, and adds an X-shaped energy attack that requires dashing left or right as soon as a green X appears. Phase three adds machine lasers telegraphed by a blue target on the ground that turns red before firing. The final blow ends the fight and starts the closing cutscene.

Sources & fact-check

Release facts, mechanics and boss details on this page were checked against these sources on 12 October 2026. Spotted an error? Tell us.

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