Final Fantasy VII Rebirth: Walkthrough & Boss Guide

By ParryStack·Updated Oct 2026·🗺️ 10 steps · ⚔️ 5 bosses

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📋 In This Guide
  1. Main Story Walkthrough (10 steps)
  2. Boss Guides (5)

🗺️ Main Story Walkthrough

Tick off each step as you go — your progress saves locally, no account needed.

Step 1 of 10
About this guide

This page is a chapter-by-chapter outline of Final Fantasy VII Rebirth's 14 chapters with the bosses each chapter contains, plus detailed notes on five key fights (Midgardsormr, Jenova Emergent, Gi Nattak, Rufus Shinra and Sephiroth). It does not describe every boss, side quest or minigame. Chapter titles, locations and boss lists follow the GamerGuides chapters guide.

Step 2 of 10
Chapter 1: Fall of a Hero

Final Fantasy VII Rebirth opens with flashbacks to the Nibelheim Incident: the Nibelheim, Mt. Nibel and Shinra Facility sections, ending with the Materia Guardian boss. The chapter is largely story-driven and doubles as a combat refresher.

Step 3 of 10
Chapters 2–3: Kalm, the Grasslands and the Mythril Mine

Chapter 2, A New Journey Begins, takes you to Kalm and out into the Grasslands, the first open region, and ends with the Midgardsormr boss. Chapter 3, Deeper into Darkness, covers the Mythril Mine, with the Elena and Rude fight and the Mythril Golem boss.

Step 4 of 10
Chapters 4–5: Junon and the Cargo Ship

Chapter 4, Dawn of a New Era, covers the Junon region and Upper Junon and has the Roche boss. Chapter 5, Blood in the Water, is the cargo-ship chapter and its boss is Jenova Emergent.

Step 5 of 10
Chapters 6–8: Costa del Sol, Corel and the Gold Saucer

Chapter 6, Fool's Paradise, is set in Costa del Sol and lists no boss. Chapter 7, Those Left Behind, takes you through Northern Corel, Mount Corel and the Corel Coal Mines, with the Gigatrice and Custom Valkyrie bosses. Chapter 8, All That Glitters, is set in the Gold Saucer and Southern Corel and has the Dyne boss.

Step 6 of 10
Chapters 9–10: Gongaga and Cosmo Canyon

Chapter 9, The Planet Stirs, covers Gongaga Village and the Gongaga Reactor, with the Specimen H1024 and Crimson Mare Mk. II bosses. Chapter 10, Watcher of the Vale, takes place in Cosmo Canyon and the Cave of the Gi, ending with the Gi Nattak boss.

Step 7 of 10
Chapter 11: The Long Shadow of Shinra

Chapter 11 returns to the Nibel region: Mt. Nibel and the Nibelheim Reactor, then the Mako Research Facility. The GamerGuides chapter list names the Diabolic Variant, Forgotten Specimen, Galian Beast and Roche bosses.

Step 8 of 10
Chapter 12: A Golden Key

Chapter 12 returns to the Gold Saucer. Its bosses are Abzu, a rematch with Elena and Rude, and Rufus Shinra.

Step 9 of 10
Chapter 13: Where Angels Fear to Tread

Chapter 13 is a long dungeon: the Temple of the Ancients labyrinth with the Hall of Life and Hall of Resurrection. Bosses are the Red Dragon, Reno and Rude, Tseng and Elena, and Demon Gate. GamerGuides notes that the game warns of a point of no return at the start of this chapter, so finish any open-world content first.

Step 10 of 10
Chapter 14: End of the World

The final chapter takes place at the Forgotten Capital. After a fight with Whispers you face Jenova Lifeclinger, then Sephiroth (Cloud and Zack), Sephiroth Reborn, and a last fight against Sephiroth with Cloud and Aerith. Once you pass the Final Preparations prompt you cannot leave to do other things. After the credits, GamerGuides reports that Chapter Selection and Hard Mode unlock. Rebirth does not reach the Northern Crater.

⚔️ Boss Guides

⚔️

Midgardsormr

Weakness
Ice and Synergy Abilities (GamerGuides found Synergy Abilities more effective)
Recommended Gear
Healing Materia, HP Plus, blocking materia on a tank, Ice materia; the guide suggests Cloud, Tifa and Aerith for an Ice approach or Cloud, Tifa and Barret for Synergy

Where

Midgardsormr is the mandatory boss at the end of Chapter 2, A New Journey Begins.

Phases

Phase 1 (to about 80% HP) is mostly physical attacks such as Bite, Headbutt and Chomp, which tanks can block, plus a Sweep that hits nearby characters. Toxic Waters applies Deprotect. In phase 2 (about 80% to 50%), Scorching Breath can one-shot characters, so retreat from it; Predation swallows a character if you do not free them quickly. The Cranial Dome takes extra damage. Below 50%, Beta hits the whole party for roughly 600 damage and the pressured status clears; hold Synergy Abilities until after the Beta cutscene, when they help stagger it. GamerGuides suggests keeping HP above 1,500.

⚔️

Jenova Emergent

Weakness
No elemental weakness listed; the fight is about pressuring and destroying its parts
Recommended Gear
Fixed party of Cloud, Tifa and Barret; bring Ethers, since the fight can drain MP

Where

Jenova Emergent is the Chapter 5 boss, fought in the Shinra-8 engine room.

Phases

In phase 1 Jenova is stationary: Pestilence is a slow gas cloud that tracks one character, Vengeance is a delayed laser, and Pestilential Reckoning is a gas breath that can inflict Silence, Slow, Poison and Stun. Damaging it exposes the head and a shoulder, and destroying the head stops Vengeance. In phase 2 it moves and adds tentacle attacks, laser fans, a grabbing Torment attack and Plague gas balls. At around 20-25% HP, Propagate summons small tentacles that should be destroyed quickly (Barret can reach distant ones); if left alive they fire gas balls. Keep Jenova pressured and target its parts to build the stagger gauge.

⚔️

Gi Nattak

Weakness
No elemental weaknesses; takes only 15% fixed damage from healing; vulnerable to Stop and Poison; immune to Slow and Petrify
Recommended Gear
Fixed party of Barret and Red XIII; Ice plus Magnify helps clear Soul Flames; HP Up, blocking materia

Where

Gi Nattak is the Chapter 10 boss in the Cave of the Gi. You can only use Barret and Red XIII and cannot swap members.

Mechanics

Block his spear combos and dodge Wrathful Lunge (unblockable, 500+ damage). Withering Grip heals him by draining about 1,500 HP. Soul Flames appear at about 75% and 50% HP; kill them quickly with Red XIII's Stardust Ray, Blizzaga plus Magnify or Barret's Maximum Fury, otherwise Gi Nattak uses Execration of the Gi, which halves HP and MP and shrinks the arena until he is staggered. At about 25% HP he casts Doom and you must defeat him before the countdown ends; GamerGuides states Safety Bit and Karmic Cowl do not protect against it, and he becomes immune to damage at 15% HP, such as during a stagger. Hold Limit Breaks until after Doom, and use Bioga or Stop for extra damage. A Phoenix Down briefly stuns him but does not one-shot him.

⚔️

Rufus Shinra and Darkstar

Weakness
Fight Rufus only while he reloads; Rufus and Darkstar are tethered, so pressuring one pressures the other
Recommended Gear
Cloud alone, and you cannot change equipment before the fight; Braver and Focused Thrust for stagger

Where

Rufus is a Chapter 12 (A Golden Key) boss in the Gold Saucer section, fought with Cloud alone right after the Elena and Rude rematch.

Phases

In phase 1 Rufus is fast; melee attacks are countered and ranged attacks show as Immune, so wait for his Reload (usually after Guns Akimbo) and attack then. Follow with Focused Thrust to build the stagger gauge; a Braver during Reload staggers him instantly but is difficult. At about 50% HP Darkstar joins and Rufus gains moves tied to Darkstar's elemental attacks. GamerGuides advises targeting Darkstar first, as he has less health, then finishing with Infinity's End or Bravers. After Darkstar falls Rufus enrages with more attack power but loses the Darkstar-linked moves. Bad Luck and Up in Smoke are unblockable clouds, so avoid them.

⚔️

Sephiroth (Chapter 14)

Weakness
Varies by fight; see below
Recommended Gear
Healing and revival options, Magnify plus Cure for Heartless Angel; use a separate save file before Final Preparations

Sequence

Chapter 14 has Jenova Lifeclinger, then Sephiroth (Cloud and Zack), then Sephiroth Reborn, then a final fight with Cloud and Aerith.

First fight (Cloud and Zack)

Block his combos and dodge Skewer at the last moment. Octaslash has a long charge, so move away during it; once you are hit by it, Octaslash Prime follows. Stagger him between combos.

Sephiroth Reborn

Phase 1 is Cloud alone against the Body at the bottom of the boss. Phase 2 uses Cait Sith and two party members; Bahamut Arisen Whisper uses Gigaflare for roughly 2,000-2,500 damage, so keep HP above 3,500, and the goal is to destroy both wings. Phase 3 is Zack solo. Phase 4 requires destroying the elemental wings to expose the Core; Heartless Angel then sets everyone's HP to 1, and the charged Octaslash can be interrupted with damage, a synergy ability or a Limit Break.

Final fight (Cloud and Aerith)

Damage the Wing and Masamune with magic to pressure him and stop Whisper Cannon, Whisper Whirlwind and Octaslash. Prepare for Heartless Angel, which recurs through the fight; Aerith's Healing Wind Limit Break can help. During Tempus Finis you must stagger him (GamerGuides suggests spamming Focused Thrust) or the fight ends in a game over.

Sources & fact-check

Release facts, mechanics and boss details on this page were checked against these sources on 12 October 2026. Spotted an error? Tell us.

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