Black Myth: Wukong: Complete Walkthrough & Boss Guide

By ParryStack Editorial·Updated May 2026·🗺️ 6 steps · ⚔️ 5 bosses

0% complete

📋 In This Guide
  1. Main Story Walkthrough (6 steps)
  2. Boss Guides (5)

🗺️ Main Story Walkthrough

Tick off each step as you go — your progress saves locally, no account needed.

Step 1 of 6
Chapter 1: Forest of Wolves — Black Wind Mountain

You play as the Destined One, a new Monkey spirit, tracing the broken relics of Sun Wukong across six chapters. Chapter 1 takes place in the Wolf Demon territory of Black Wind Mountain, introducing the core combat loop: light attacks to build Focus, heavy attacks to spend it, dodge-cancels, and the Immobilize Spell that becomes your best tool in early boss fights. The optional Wandering Wight mini-boss lurks near the Guanyin Temple shrine — defeat it for the Wandering Wight spirit, a powerful transformation tool used throughout multiple chapters. The chapter boss is the Black Bear Guai, who rules the mountain after stealing a kasaya robe from the Tang Monk.

Step 2 of 6
Chapter 2: Yellow Wind Ridge — The Sand Demon Kingdom

Chapter 2 moves to a desert plateau ruled by the Yellow Wind Sage, a rat demon who commands sand storms through the stolen Wind Tamer vessel. Obtain the Wind Tamer by completing the Yellow-Robed Squire's side quest before the final boss fight — it is mandatory for neutralizing the Sage's Samadhi Wind shield in Phase 2. The Tiger Vanguard is the most demanding mandatory mid-chapter boss here, found in the Crouching Tiger Temple. Key upgrade materials for the staff are clustered in the area surrounding the Sandgate Village shrine; sweep the region before advancing toward the Sage's stronghold.

Step 3 of 6
Chapter 3: The New West — Yellowbrow's Kingdom

Chapter 3 sends you through the territory of Yellowbrow, a false Buddha who has trapped Sun Wukong's companions in magical sacks. The chapter has three separate boss encounters with Yellowbrow himself, plus the Macaque Chief, making it the longest sustained challenge of the early game. Stock multiple medicine types before the final confrontation — Yellowbrow Phase 3 is the most aggressive combat sequence yet. The secret area behind the waterfall in the Bamboo Grove hides a Vessel upgrade that permanently increases your maximum Mana, worth finding before pushing to the chapter's climax.

Step 4 of 6
Chapter 4: The Webbed Hollow — Rosy Cheeks, Gray Hair

Chapter 4 takes place in a spider-infested underground network beneath the Webbed Hollow. The Hundred-Eyed Daoist Master is the chapter boss — a spider-demon sorcerer with underground grabs, lightning-sword strikes, and poison sprays. Spider allies assist you until 80% of his health is gone, so prioritize keeping them alive early. The secret Yellow Loong boss is also found here in the Relief of the Fallen Loong area of Webbed Hollow — this is the hardest of the four Loong encounters and requires Level 80 and completion of Chapter 5 before attempting it seriously. Collect the Weaver's Needle Vessel here for the boss fight.

Step 5 of 6
Chapter 5: Flaming Mountains — The Pipa Cave

Chapter 5 is set on the scorching Flaming Mountains, tied to the story of the Plantain Fan. The chapter involves confronting the Bull King's family and resolving the tragedy of the Red Boy. Completing Chapter 5 fully rewards you with the Plantain Fan — a key item that depletes the secret boss Erlang Shen's shield in seconds, making it worth collecting before the endgame. The Bishui Golden-Eyed Beast and Pale-Axe Erlang (a precursor Erlang encounter) are the memorable milestone fights here. Spend all surplus upgrade resources on maxing your staff to maximum refinement before moving to Chapter 6.

Step 6 of 6
Chapter 6: Mount Huaguo — The Final Homecoming

The final chapter returns to Sun Wukong's home, Mount Huaguo, where the truth of the Destined One's identity is revealed. The Great Sage's Broken Shell is the final boss sequence, fought in four phases that represent the fractured aspects of Sun Wukong's fallen power. Before triggering the point of no return, hunt down the optional Erlang Shen secret boss fight in the Mount Mei area (accessed from Chapter 3) for the best rewards in the game. Equip the Spider Celestial Staff or your highest crit-damage weapon and fill all gourd charges before entering the final arena.

⚔️ Boss Guides

⚔️

Wandering Wight

Weakness
Long recovery after Slam Attack; no quick follow-up after major moves; punishable with charged heavy attacks
Recommended Gear
Level 5–8 recommended; basic spells adequate; Guangzhi spirit helpful

Attack Patterns

The Wandering Wight is an optional mini-boss in Chapter 1's Forest of Wolves, encountered near the Guanyin Temple shrine. It uses a ground pound Slam that has a two-to-three second recovery pause, a short-range lunge, and a sweeping arm attack. It has no ranged capabilities. Its HP pool is deceptively large for the area's difficulty tier, but its attack variety is limited.

Strategy

Wait for the Slam Attack — the two-to-three second recovery window is your primary damage phase. Land three to four light attacks or a single charged heavy attack during this pause, then immediately back away before the sweeping arm triggers. The Immobilize Spell is not yet available this early in Chapter 1, so rely purely on dodge-timing and counterattack rhythm. The Wight spirit reward is one of the best transformation tools in the game and is worth the effort of returning to fight it once you have stronger spells from the shrine upgrades.

⚔️

Tiger Vanguard

Weakness
Vulnerable during and after jump attacks; loses Rock Solid immunity after a charged heavy attack
Recommended Gear
Immobilize Spell; Tiger Subduing Pellets medicine; upgraded armor to Chapter 2 standard

Attack Patterns

Tiger Vanguard is a Yaoguai King found in Chapter 2's Crouching Tiger Temple. He opens every fight with a jumping attack that has no immediate follow-up — a free punish window. His basic combo is a two-hit punch followed by a retreating leg sweep. At range he fires blood tornado projectiles or launches a powerful sword slash that removes more than half your health if it connects. Critically, he can cast the Rock Solid spell to make himself temporarily invulnerable and immune to all damage.

Strategy

Stay close to Tiger Vanguard at all times to deny his ranged blood tornado attacks. After each jump attack, land two to three quick light attacks before retreating. When he activates Rock Solid, stop attacking and charge a heavy attack — releasing it immediately when the spell ends deals massive damage and staggers him. Use Immobilize to hold him in place and chain attacks until the spell expires, then repeat. Reward for defeating Tiger Vanguard is the Keeness of Tiger key item and the Rock Solid spell itself.

⚔️

Yellow Wind Sage

Weakness
Wind Tamer vessel neutralizes Samadhi Wind shield; grab-kick attack is undodgeable without precise reaction timing
Recommended Gear
Wind Tamer vessel (from Yellow-Robed Squire quest); Rock Solid spell; Red Tides; Pluck of Many; Azure Dust for tankiness

Attack Patterns

The Yellow Wind Sage is the Chapter 2 final boss and one of the game's most technically demanding early encounters. Phase 1 uses wind blade projectiles, overhead staff slams that spawn ground spikes, and melee combos ending with openings. Phase 2 introduces Samadhi Wind, a protective wind shield that blocks all damage, plus a teleport-burst attack. Phase 3 adds a slow-tracking tornado and summons Fuban, a beetle creature that performs body slams independently. A dangerous grab-kick combo in Phase 2 launches you into an unavoidable damage sequence — its animation is a specific crouching wind-up.

Strategy

Completing the Yellow-Robed Squire's side quest before this fight awards the Wind Tamer vessel, which is near-mandatory — use it whenever Samadhi Wind activates to instantly stun the Sage and create a full damage window. Use Rock Solid to parry the stomp and kick attacks for major counter-damage. Attack after overhead slams and spell recoveries. During Phase 3, kite the tornado by maintaining lateral movement rather than running straight away. Cast Red Tides for burn damage on recovery frames and Pluck of Many while the Sage is stunned by the Wind Tamer.

⚔️

Yellow Loong

Weakness
Frost status deals bonus damage; lightning dash series can be rolled through by dodging into each dash
Recommended Gear
Spider Celestial Staff for crit focus; Apramana Bat Spirit for Frost damage; Immobilize Spell; Level 80+ required; Shock-Quelling Powder

Attack Patterns

Yellow Loong is the secret final Loong boss found in Chapter 4's Webbed Hollow, specifically at the Relief of the Fallen Loong shrine. His moveset includes a Piercing Thrust (charged glaive thrust followed by a delayed spinning sweep), three-to-four hit glaive combos, a Flying Lightning Dash series of five high-speed passes, and an Exploding Arc sweep that leaves a delayed detonation field. At 70% HP he begins chaining all patterns unpredictably. A hidden instant-kill grab activates after a successful player parry — do not attempt to parry this boss.

Strategy

Build entirely around critical hit damage since Yellow Loong's natural defense is high and attack windows are brief. Equip the Spider Celestial Staff for maximum crit rate. Use the Apramana Bat Spirit Transformation for Frost burst damage, exploiting his elemental weakness. Dodge into the Piercing Thrust to pass through both hits simultaneously. For the Lightning Dash series, stay back for the first two dashes then roll forward into each subsequent pass. Never attempt parries — his hidden grab follow-up is instant-kill. Use Immobilize to stop his aggression and follow up with Umbral Abyss Transformation for maximum damage during vulnerable windows. Have Shock-Quelling Powder and maximum gourd charges stocked.

⚔️

Erlang, the Sacred Divinity

Weakness
Plantain Fan depletes his shield in seconds; Thunder-infused attacks stack Shock — bring Shock resistance gear
Recommended Gear
Plantain Fan (from Chapter 5 completion); highest-crit staff; Shock resistance equipment; Whirling Thrust skill; full gourd charges

Attack Patterns

Erlang Shen is a secret optional boss accessible from Chapter 3's Mount Mei secret area, but best fought at the end of Chapter 6. He is the third of three consecutive boss fights in the area. Phase 1 features powerful melee combos with Erlang's signature three-sectioned staff. Phase 2 adds Thunder-infused attacks to every strike, inflicting Shock buildup that can chain-stun if you absorb multiple hits. He also adds jumping strikes with large landing AoEs and a rushing combo that closes distance faster than most dodges can handle without anticipation.

Strategy

The Plantain Fan, obtained by completing Chapter 5, instantly depletes Erlang's defensive shield barrier — use it as soon as Phase 2 begins to bypass his tankiest phase and transition immediately to aggressive offense. Equip Shock-resistant gear to prevent Shock status from disrupting your attack rhythm. Use Whirling Thrust combos during his post-jump recovery windows; his landing animation is your most reliable free-damage frame. Save the Immobilize Spell for Phase 2 when his aggression peaks and the openings become shorter. Keep at least two gourd charges in reserve for Phase 2 — his damage output is punishing and the fight is too long to go in without sustain.

📖 Beginner Guide ⭐ Read Review 🎮 Game Hub