Armored Core VI: Fires of Rubicon: Walkthrough & Boss Guide

By ParryStack·Updated Oct 2026·🗺️ 6 steps · ⚔️ 7 bosses

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📋 In This Guide
  1. Main Story Walkthrough (6 steps)
  2. Boss Guides (7)

🗺️ Main Story Walkthrough

Tick off each step as you go — your progress saves locally, no account needed.

Step 1 of 6
Chapter 1: Illegal Entry to the Watchpoint

You play as the mercenary C4-621 (Raven), dropped onto Rubicon 3. Chapter 1 opens with “Illegal Entry” (first boss: AH12: HC Helicopter) and runs through eleven missions in the order Fextralife lists them: Illegal Entry, Destroy Artillery Installations, Grid 135 Cleanup, Destroy the Transport Helicopters, Destroy the Tester AC, Attack the Dam Complex, Destroy the Weaponized Mining Ship, Operation Wallclimber, Retrieve Combat Logs, Investigate BAWS Arsenal No. 2 and Attack the Watchpoint. The chapter ends with “Attack the Watchpoint”, where you first defeat ENTANGLE / Sulla and then AAP07: Balteus. Balteus is protected by Pulse Armor that negates damage until it is depleted; breaking it staggers him, which is your window for heavy damage.

Step 2 of 6
Chapter 2: Grid 086 and the Sea Spider

Chapter 2 has three missions: Infiltrate Grid 086, Eliminate the Doser Faction and Ocean Crossing. The chapter's bosses are EC-0804 Smart Cleaner and the C-Weapon IA-13: Sea Spider. Impact-heavy weapons that build stagger are the usual answer to both.

Step 3 of 6
Chapter 3: Floating City and the Ice Worm

Chapter 3 is the longest chapter (thirteen missions) and contains the first Decision Missions, which lock you out of alternatives for that playthrough: Eliminate V.VII (hidden), Tunnel Sabotage, Eliminate the Enforcement Squad and Destroy the Special Forces Craft. It ends with “Destroy the Ice Worm” and the boss IA-02: Ice Worm. Other bosses here include “Honest” Brute (MILK TOOTH) in “Eliminate ‘Honest’ Brute”.

Step 4 of 6
Chapter 4: Underground Exploration and the Coral Convergence

Chapter 4 runs Underground Exploration (Depth 1–3), the Decision Missions Intercept the Redguns and Ambush the Vespers, Unknown Territory Survey and finally “Reach the Coral Convergence”. Its boss list includes G5 Iguazu (HEAD BRINGER), G1 Michigan (LIGER TAIL), V.V Hawkins, V.VIII Pater, V.IV Rusty (STEEL HAZE), V.VI Maeterlinck, G3 Wu Huahai and the chapter-ending Ibis, IB-01: CEL 240.

Step 5 of 6
Chapter 5: Escape and the Final Choice

Chapter 5 begins with “Escape” and “Take the Uninhabited Floating City”, then splits on a Decision Mission. The Fextralife Endings Guide ties “Intercept the Corporate Forces” to the “Fires of Raven” ending and “Eliminate ‘Cinder’ Carla” to the “Liberator of Rubicon” ending; both are available on New Game and New Game+. Per Wikipedia, siding with Carla ends with a fight against Ayre (IB-07: SOL 644), who turns on C4-621 to protect the Coral, while Rusty dies defending Rubicon. Siding with Ayre means disabling the Xylem with Rusty and the RLF, killing Carla, and then fighting Handler Walter (IB-C03: HAL 826). In the Carla mission you also face FULL COURSE (“Cinder” Carla) and the AI-controlled CIRCUS (“Chatty” Stick); V.II Snail (OPEN FAITH) is an optional boss in the same mission whom you can boost past.

Step 6 of 6
New Game Plus and the Three Endings

Seeing all three endings takes three playthroughs. Fires of Raven and Liberator of Rubicon are both reachable on New Game and New Game+. The third ending, “Alea Iacta Est” (Coral Release), needs the New Game++ cycle, i.e. your third playthrough or later: you must follow a specific route of missions in Chapters 1, 3 and 4. The Fextralife Endings Guide lists the Decision Missions Escort the Weaponized Mining Ship (Chapter 1) and Prevent the Corporate Salvage of New Tech, Eliminate the Enforcement Squad and Coral Export Denial (Chapter 3), plus Chapter 4 steps (Eliminate V.III, Underground Exploration and the Arena), which unlocks MIA, Regain Control of the Xylem and Coral Release. According to Wikipedia, in that ending C4-621 and Ayre defeat Iguazu (ALLMIND's chosen host) and ALLMIND and trigger the Coral Release. Parts and upgrades carry over into New Game Plus, which adds alternate and extra missions.

⚔️ Boss Guides

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AAP07: Balteus

Weakness
Pulse Armor negates damage until depleted; pulse weapons and high-impact weapons strip it fastest, and breaking it staggers him
Recommended Gear
Pulse weapons or high-impact weapons to break the armor (Fextralife lists several pulse weapons)

Overview

Balteus is the final boss of Chapter 1, fought in “Attack the Watchpoint” after ENTANGLE / Sulla. His attacks are dominated by missile salvos, with a bazooka, gatling gun and shotgun alongside. Per Fextralife the fight has three phases: phase 2 starts at roughly 50% AP with a Pulse Explosion (Ayre warns you to get clear, since staying close overloads your AC), adding slash attacks; phase 3 starts at roughly one-third health and adds a flamethrower.

Strategy

Strip the Pulse Armor quickly with pulse or high-impact weapons, hit him during the stagger, and stay aggressive: closing distance reduces missile exposure. If the armor is not kept down it regenerates. After phase 2 begins, keep moving, as his flame attacks can build an ACS Anomaly gauge that makes you easier to stagger.

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IA-13: Sea Spider

Weakness
Build stagger with sustained damage; the fight has a grounded phase and an airborne phase
Recommended Gear
Sustained-damage weapons (guides suggest gatling guns, missiles or shotguns) and a mobile build

Overview

The Sea Spider is Chapter 2's large boss. Guides agree it has two phases, with the second starting at roughly 40–45% health when it takes to the air. On the ground its most dangerous move is a front-leg slam and a laser cannon that changes colour before firing; guides advise strafing close to it so the cannon cannot track you. In the air it uses coral-energy projectiles and an air-to-ground cannon. We have not verified exact attack timings or lock-on details, so none are listed.

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IA-02: Ice Worm

Weakness
Chapter 3 mission “Destroy the Ice Worm”
Recommended Gear
No verified boss-specific loadout

Overview

IA-02: Ice Worm is the boss of “Destroy the Ice Worm”, the last mission listed in Chapter 3. We have not verified attack details for this fight, so none are listed here.

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IB-01: CEL 240 (Ibis, Chapter 4)

Weakness
Chapter 4 boss, listed after the other Chapter 4 pilots; fought in the chapter-ending “Reach the Coral Convergence” mission
Recommended Gear
No verified boss-specific loadout

Overview

IB-01: CEL 240 is the Ibis at the end of Chapter 4. It is a different boss from IB-C03: HAL 826 (Handler Walter, Liberator ending) and IB-07: SOL 644 (Ayre). Attack details are not verified, so none are listed.

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V.II Snail (OPEN FAITH, optional)

Weakness
Optional boss in “Eliminate ‘Cinder’ Carla”; you can boost past him or sneak around
Recommended Gear
No verified boss-specific loadout

Overview

V.II Snail is optional in the Xylem Upper Districts during “Eliminate ‘Cinder’ Carla”. Fextralife lists a stun needle launcher, stun gun bursts, a laser lance thrust, a five-missile homing plasma salvo and an Assault Armor EMP blast. The shock buildup from the stun weapons is the main thing to watch for.

⚔️

"Cinder" Carla (FULL COURSE) and "Chatty" Stick (CIRCUS)

Weakness
Carla is accompanied by the AI-controlled CIRCUS / “Chatty” Stick in “Eliminate ‘Cinder’ Carla” (Liberator route)
Recommended Gear
No verified boss-specific loadout

Overview

In the Troposphere (Xylem Upper Districts) you fight Carla in FULL COURSE together with the AI-controlled CIRCUS / “Chatty” Stick, whose attacks per Fextralife include a bazooka, a rocket volley that bursts into explosive projectiles and a vertical missile barrage. Fextralife has no strategy content for this fight yet, so we list none.

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Final bosses by ending

Weakness
Fires of Raven: Ayre (IB-07: SOL 644). Liberator of Rubicon: Handler Walter (IB-C03: HAL 826). Alea Iacta Est: ALLMIND, with Iguazu as host
Recommended Gear
No verified boss-specific loadout

Which Boss Ends Which Ending?

Fires of Raven (siding with Carla): you fight Ayre, who turns against C4-621 to protect the Coral. Liberator of Rubicon (siding with Ayre): after killing Carla you fight Walter, re-educated by Arquebus. Alea Iacta Est (New Game++): C4-621 and Ayre defeat Iguazu and ALLMIND. Fextralife also lists STEEL HAZE ORTUS (Rusty) in Chapter 5, but we have not verified in which route or mission he is fought. Attack details for these fights are not verified, so none are listed.

Sources & fact-check

Release facts, mechanics and boss details on this page were checked against these sources on 12 October 2026. Spotted an error? Tell us.

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