Dying Light 2: Stay Human Review

By ParryStack Editorial · Updated Jun 2026 · Survival
8.0Great

Our Verdict

Dying Light 2's parkour system is the genre's finest traversal mechanic — the zombie survival loop and faction system provide 40–100 hours of genuinely engaging content despite a weaker narrative.

Gameplay
8.5
Combat
7.5
Story
7.0
Graphics
8.5
Performance
7.5
Value
8.5

Parkour: The Definitive First-Person Traversal

Dying Light 2's parkour is the best first-person traversal system in gaming. Aiden moves with momentum and weight — running along rooftops, vaulting over HVAC units, sliding under barriers, and catching ledges at the last second feels natural and exhilarating. The grappling hook (available mid-game) adds a Batman Arkham-style swing mechanic that transforms cross-city travel. Mastering the full parkour toolkit — combining sprint, vault, ledge grab, grapple, and paraglider — makes Villedor feel like the best urban environment to move through since Spider-Man 2018.

Night gameplay amplifies everything. In daylight, zombie hordes are manageable — you can fight or simply run. At night, UV-sensitive Volatiles emerge: faster, stronger, and nearly unkillable. Night chases — running at full speed while Volatiles close the gap behind you, using grapple hooks to cut corners, sliding under gaps they can't follow — create the game's most memorable moments. The risk-reward of night GRE zones (high loot, surrounded by Volatiles) is the game's best gameplay loop.

Combat and Melee

The melee combat is competent without being exceptional. Dozens of weapon types — pipes, cleavers, swords, axes — each have distinct speed and damage profiles. Elemental modifications (electrical, fire, toxic, bleeding) add tactical layers. Parkour-integrated attacks are the most satisfying: jumping onto a zombie's head for a stomp, vault-kicking into a group, or grappling to a ledge and drop-kicking are all fluid and damaging. Sustained direct combat against large groups is difficult — parkour and environmental awareness are intended as the primary tools.

Faction System

Assigning captured facilities to Peacekeepers or Survivors changes the city environment: Peacekeeper-controlled areas get ziplines and military resources; Survivor areas get windmills, safe houses, and night UV lighting. The faction choice affects story endings and mission availability. The binary nature (PK or Survivors) is simpler than it could be, but the environmental changes make Villedor feel responsive to your decisions.

Verdict

Dying Light 2 is a parkour masterpiece with a functional survival game attached. If the traversal system appeals, 40–100 hours of excellent content await.

Pros & Cons

✔ Pros
  • Best first-person parkour system in any open-world game
  • Night gameplay creates genuine tension and high-reward moments
  • Cooperative multiplayer makes zombie survival significantly more enjoyable
  • Four DLC expansions add substantial content
  • Excellent melee combat with parkour-integrated attacks
✘ Cons
  • Story is weaker than the original Dying Light
  • Daytime combat against large groups can feel repetitive
  • Faction system is simplified compared to its potential
  • Performance at launch was poor on last-gen hardware

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