Death Stranding 2: On the Beach Review

By ParryStack Editorial · Updated Jun 2026 · Action Adventure
9.0Outstanding

Our Verdict

Death Stranding 2 is messier, larger, and more emotional than the first — Kojima at his most ambitious, divisive as always, and unmistakably essential for fans of his work.

Story
9.5
Atmosphere
9.5
Traversal
9.0
Combat
8.0
Music
9.5
Value
9.0

Story and Themes

Death Stranding 2's story is classic Kojima: huge, weird, fiercely emotional, sometimes incoherent, and ultimately about the cost of connection. The expanded cast leans into AI anxieties, monumental work, parental loss, and the limits of obligation. The middle chapters drag in places but the third-act payoffs are some of Kojima's finest. Whether you cried at the first game largely predicts whether you'll cry harder at this one.

Traversal and the New Toolkit

Delivery is even better. Vertical terrain demands climbing, the foldable monowheel makes long roads feel different, and dynamic weather creates real route planning. The rail-cart network is the standout addition — an asynchronous infrastructure mechanic that turns hundreds of players' world-building into shared landscape over weeks of play.

Combat and Encounters

Combat is meaningfully expanded. Sam now carries real weapons; militia factions force tactical decisions; BT encounters have new variety. The pacifist runs of the first game are still possible, but harder. Pure stealth players will find less to love; everyone else benefits from the additional options.

Length and Polish

The main story runs 50-60 hours; completionists push 100+. Polish is excellent for a launch of this ambition. The game is messier than the first — longer, denser, more thematically scattered — but the rough edges are part of its character.

Verdict

Death Stranding 2 is everything the first game's fans wanted and a fair amount more besides. Newcomers should still start with the original; everyone else has been waiting for this for seven years and will not be disappointed.

Pros & Cons

✔ Pros
  • Bigger, weirder, more emotional than the first
  • Asynchronous rail network is a generational mechanic
  • Expanded combat genuinely opens new playstyles
  • Mexico and Australia are vivid, distinct, unforgettable
  • Ludvig Forssell's score is among Kojima's best
✘ Cons
  • Middle chapter pacing drags
  • Kojima's thematic scatter occasionally derails focus
  • Stealth-pacifist runs are harder than the first game
  • Some online infrastructure features require persistent connection

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