Batman: Arkham Knight Review
Our Verdict
Batman: Arkham Knight delivers the best combat in the series and a satisfying trilogy conclusion — the Batmobile divides players but Gotham itself is a masterwork of open-world design.
Combat: FreeFlow at Its Finest
Three games of iteration culminate in Arkham Knight's combat system. FreeFlow lets Batman flow between enemies without stopping — counter arrows appear above attackers, gadgets can interrupt the chain without breaking it, and environmental finishers trigger contextually. The multi-counter system (simultaneous enemies attacking from different directions) creates moments of genuine spectacle. New additions: Fear Takedowns (hold a button approaching up to 5 enemies for cinematic sequential knockouts), Blade Dodge Takedowns, and Batmobile-assisted combat finishers.
Predator (stealth) encounters are the series' most elaborate. Multi-story environments, breakable floors, explosive gel panels, and gargoyle positions create tactical playgrounds. The Arkham Knight's militia includes Ultra-Riot shields, power armor, and voice analyzers — each requiring specific countermeasures. Predator encounters reward planning; rushing into five armored guards gets Batman killed on even Normal difficulty.
The Batmobile
Driving through Gotham at 100mph with afterburner feels extraordinary. The vehicle's tank mode faces drone armies with a 60mm cannon and missile battery; the chase sequences are exhilarating. The divisive reality: Batmobile sections occupy 35–40% of the game, and drone battles become repetitive before the halfway point. If you love the vehicle, Arkham Knight is a dream. If not, it remains a frustration the game never fully resolves.
Story and Open World
Gotham is the trilogy's best open world — densely packed with Riddler trophies, Most Wanted missions, and environmental storytelling. The main story's pacing suffers from mandatory Batmobile sections but its emotional peaks — the Joker hallucination climax, the Knightfall Protocol ending — are genuinely moving. The DLC packs (Batgirl: A Matter of Family, Red Hood Story Pack, and Harley Quinn Story Pack) provide excellent supplemental stories.
Graphics and Performance
PS4 and Xbox One versions are extraordinary visually — Gotham's rain-soaked streets and neon reflections are benchmark PS4 graphics. The PC launch was catastrophically poor (limited to 30fps, major optimization issues) but patches over subsequent months resolved most problems. PC version today runs excellently.
Verdict
Batman: Arkham Knight is the right ending to a great trilogy. Buy the complete edition for maximum value — the DLC adds 8–12 hours of quality content.
Pros & Cons
- Best FreeFlow combat in the Arkham series
- Gotham open world is dense, atmospheric, and beautiful
- Joker hallucinations give Mark Hamill a brilliant send-off
- Knightfall Protocol ending is earned and moving
- Complete edition with all DLC is extraordinary value at sale price
- Batmobile sections are overused and divisive
- PC launch was terrible (now fixed)
- Arkham Knight identity reveal is somewhat telegraphed
- Some side missions pad runtime with repetitive encounters
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