Star Wars Outlaws: Complete Walkthrough & Boss Guide

By ParryStack Editorial·Updated May 2026·🗺️ 9 steps · ⚔️ 4 bosses

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📋 In This Guide
  1. Main Story Walkthrough (9 steps)
  2. Boss Guides (4)

🗺️ Main Story Walkthrough

Tick off each step as you go — your progress saves locally, no account needed.

Step 1 of 9
Chapter 1: Beginnings — Cantonica and the Vault Job

Kay Vess and her Merqaal companion Nix attempt a small-time vault heist in the glittering casino city of Canto Bight on Cantonica. The job goes disastrously wrong, and Kay inadvertently humiliates Sliro Barsha, the ruthless leader of the Zerek Besh crime syndicate, earning herself a galaxy-wide death mark. This opening chapter introduces Kay's core toolkit: Nix's fetch and distract commands, the blaster's quick-swap firing modes, and the basics of reputation management with rival syndicates. Take time to learn the cover-to-cover stealth system — it will be essential on every planet that follows.

Step 2 of 9
Chapter 2: Toshara — Building a Crew

Forced off Cantonica, Kay crash-lands on the savanna moon of Toshara and begins the long process of assembling the crew she needs to pull off an impossible heist on Sliro's mansion. Toshara serves as the game's first true open zone, with Hutt Cartel and Pyke Syndicate influence zones competing for control. Early missions here introduce ND-5, the battle-hardened BX-series droid who becomes Kay's most reliable ally. Prioritize raising your standing with the local Crimson Dawn contact — unlocking fast-travel beacons and vendor discounts early makes the mid-game significantly smoother.

Step 3 of 9
Chapter 3: The Wreck and Hyperspace

Kay locates a derelict Star Destroyer wreck holding components she needs, fighting through rival scavengers and Imperial remnant patrols to extract critical hardware. The mission culminates in a tense speeder-bike chase through the wreck's collapsing corridors. Once the components are secured, the Hyperspace mission unlocks free travel between the outer-rim planets of Kijimi, Akiva, and Tatooine for crew recruitment. This is a natural stopping point to complete any outstanding Toshara faction contracts before the story pulls you outward into the wider galaxy.

Step 4 of 9
Chapter 4: Crew Recruitment — Kijimi, Akiva, and Tatooine

Three parallel recruitment missions can be tackled in any order. On Kijimi, The Safecracker sends Kay into a frigid heist to recruit master cracker Gedeek. On Akiva, The DroidsmithThe Heavy involves navigating Jabba's court to secure the muscle the crew needs. Each mission substantially raises or lowers your reputation with the dominant syndicate on that planet, so check which contracts are available before committing to an approach — some reward high standing, others require burning it.

Step 5 of 9
Chapter 5: The Viper — Akiva Imperial Threat

Gedeek's past with the Empire resurfaces when a new experimental Viper droid begins tearing through the Akiva jungle, threatening the crew's safe house. Kay and Gedeek infiltrate Kassina Outpost to shut down the project. The mission introduces the Ion blaster mode as a mandatory tool for stripping droid shields before switching to Plasma for damage. Death Troopers begin appearing as elite patrol commanders in this mission — they absorb significantly more punishment than standard stormtroopers and always carry comms gear that will trigger base-wide alerts if not silenced quickly.

Step 6 of 9
Chapter 6: The Truth — ISB Space Station

Kay works alongside her mother to infiltrate an Imperial Security Bureau space station orbiting Coruscant in order to steal Sliro's master encryption key. This chapter reveals the shocking truth that Sliro Barsha is actually Director Barsha of the ISB — and that Zerek Besh is a front for Imperial intelligence. The station is the densest Imperial environment in the game, with overlapping camera grids, Viper droids, and roving Death Trooper patrols. Nix's remote access ability is indispensable here for looping cameras and unlocking doors without breaking cover.

Step 7 of 9
Chapter 7: The Heist — Sliro's Mansion on Canto Bight

The entire game has been building to this: the daring heist on Sliro's fortified mansion in Canto Bight. Kay's assembled crew each plays a distinct role — cracking vaults, neutralizing security, and creating diversions — while Kay navigates between them. The heist unfolds across multiple interlocking objectives that can cascade or succeed depending on prior reputation choices and completed side contracts. Syndicate allies secured during the crew-recruitment chapters provide direct assistance during the most chaotic segments of the mission.

Step 8 of 9
Chapter 8: Revelator — Assault on the Star Destroyer

Jaylen betrays the crew, delivering ND-5, Asara, and the Codex to the Empire aboard the Star Destroyer Revelator. Kay escapes an ejection pod and fights her way aboard the massive warship while her syndicate allies fend off swarms of TIE Fighters in the surrounding space battle. The mission climaxes with Kay destroying the Revelator's shield generators, primary weapons, and finally the reactor core. Fly to the undefended underside of the Star Destroyer to target the reactor dome — it is completely exposed once the shields are down, and sustained blaster fire destroys it without requiring any evasive maneuvers.

Step 9 of 9
Epilogue: Grand Finale — Aftermath and Freedom

With the Revelator destroyed and Sliro's hold over the outer rim broken, Kay and her crew scatter to begin new lives. The Grand Finale mission wraps up the core narrative and leaves Kay's legacy with each syndicate defined by every choice made throughout the campaign. A post-credits sequence teases wider consequences for the criminal underworld. Any outstanding faction quests, Expert Challenges, and planet exploration remain fully accessible after the ending, making this a good moment to chase any missed contracts or cosmetic rewards before the credits roll.

⚔️ Boss Guides

⚔️

Viper Droid (Kassina Outpost, Akiva)

Weakness
Ion shots strip its deflector shield; unshielded body is vulnerable to Plasma blaster fire
Recommended Gear
Blaster with Ion and Plasma modes equipped, explosive grenades for adds, Nix distract for guards

Attack Patterns

The Viper droid is a fast-moving Imperial prototype that opens the fight fully shielded. It fires rapid-burst blaster salvos from range and charges directly at Kay when she holds still for more than a few seconds. At roughly 50% health the droid summons two waves of unshielded standard droids and a stormtrooper squad to create crossfire pressure while it repositions to higher ground. Its charge attack has a small but exploitable recovery window after it overshoots its target.

Strategy

Open with sustained Ion fire until the shield indicator on the droid sparks and drops — usually four to five direct hits. Immediately switch to Plasma mode and unload into the exposed chassis before the shield regenerates. Use cover between Ion volleys; standing in the open while charging the Ion shot is the most common cause of death here. When the adds spawn, use Nix to distract the nearest unit and throw a grenade into the cluster before returning attention to the Viper. Repeat the Ion-then-Plasma cycle twice more to finish the fight.

⚔️

ISB Station Elite Death Trooper (The Truth)

Weakness
Exposed to flanking when focused on Kay; Nix remote-access distracts long enough for a stealth takedown
Recommended Gear
Stun grenades, Nix distract upgraded, silenced blaster shots for soft takedowns

Attack Patterns

Death Troopers stationed aboard the ISB space station are the toughest standard enemies in the game. They carry shields that absorb frontal blaster fire, call for backup immediately on spotting Kay, and use coordinated flanking tactics when engaging in groups. Their sensor range is wider than standard stormtroopers and they sweep patrol routes methodically, leaving few natural blind spots. A single Death Trooper can lock down an entire section of the station if alerted.

Strategy

Patience and environmental awareness are more effective than direct engagement. Use Nix's remote access to loop the nearest camera, then time movement between the Death Trooper's patrol beats. A stun grenade thrown from behind a corner freezes a Death Trooper long enough for a full stealth takedown. If combat is unavoidable, open with Ion fire to break the shield, then hit the exposed trooper with two or three Plasma shots to the head for a quick kill before backup arrives. Never engage two Death Troopers simultaneously — separate them using Nix distracts first.

⚔️

Mansion Security Droid Network (The Heist)

Weakness
Centralized control node; destroying it disables all droid reinforcements in the wing
Recommended Gear
Ion grenades, Nix overload ability, smoke bombs for escape routes during alarm phases

Attack Patterns

During the Canto Bight heist, Sliro's mansion deploys interlocked security droid patrols that escalate in three alarm tiers. At Tier 1 droids investigate; at Tier 2 they call in reinforcements and lock bulkhead doors; at Tier 3 a heavily armored IG-series droid joins the hunt with a flamethrower and near-immunity to small arms. The network is coordinated from a central control node in the security room that must be reached to deactivate the lockdown.

Strategy

The heist rewards a methodical stealth approach over direct combat. Nix can overload individual droids from a distance, creating a gap in the patrol route. Use that gap to push toward the security room. If Tier 3 triggers, prioritize reaching the control node over fighting the IG enforcer — its flamethrower has a fixed range and Kay can outpace it in the mansion's wide corridors. Once the node is destroyed all active alarms reset and the IG enforcer stands down. Ion grenades are the fastest way to crack any remaining shielded droids that stand between Kay and the node.

⚔️

Revelator Shield Generators (Final Assault)

Weakness
Exposed heat vents on the generator housings; sustained fire on vents overloads each one
Recommended Gear
Ship's primary blasters fully upgraded, lock-on missiles for TIE Fighter waves, boost thrusters for repositioning

Attack Patterns

The Revelator's three shield generators are protected by rotating turbolaser batteries and continuous TIE Fighter patrol wings. Each generator is mounted on the dorsal hull in a recessed bay that partially shelters it from head-on strafing runs. As generators are destroyed the turbolaser response intensifies, and the final generator is guarded by two TIE Interceptors that ignore all other threats and focus exclusively on Kay's ship. After all generators fall, the Star Destroyer's reactor dome on the undefended underside becomes the final target.

Strategy

Engage each generator bay from a lateral angle rather than a direct frontal run to avoid the turbolaser arcs. Use lock-on missiles on TIE waves as they scramble — trying to dogfight them individually wastes time and exposes Kay's ship to turbolaser fire. Boost past the Interceptors guarding the final generator rather than engaging them; their aggression pattern makes them predictable to outmaneuver. Once all three generators are destroyed, dive to the underside of the Revelator, cut engines to hover, and unload primary blasters into the exposed reactor dome — there are no weapons covering this section and the reactor falls to sustained fire within seconds.

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