Star Wars Jedi: Survivor: Complete Walkthrough & Boss Guide

By ParryStack Editorial·Updated May 2026·🗺️ 7 steps · ⚔️ 6 bosses

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📋 In This Guide
  1. Main Story Walkthrough (7 steps)
  2. Boss Guides (6)

🗺️ Main Story Walkthrough

Tick off each step as you go — your progress saves locally, no account needed.

Step 1 of 7
Chapter 1: Coruscant — Escape from the Undercity

Cal Kestis infiltrates Senator Daho Sejan's luxury yacht on Coruscant as a prisoner aboard a convict transport. After breaking free, you fight your way through the affluent upper districts before plunging into the pitch-black Undercity Meats slaughterhouse. This opening chapter functions as an extended tutorial: the new blaster stance and dual-wield stance are both introduced here. Spend time with each before you reach the Mantis — the stances you feel comfortable with early will define your skill investment for the rest of the game.

Step 2 of 7
Chapter 2: Koboh — Finding the Anchorites and Greez

Cal arrives on the frontier planet Koboh and reunites with Greez Dritus at Pyloon's Saloon. The bulk of this chapter involves exploring the Basalt Rift and Untamed Frontier while piecing together the mystery of the hidden planet Tanalorr from Jedi High Republic records. Koboh is the game's largest open area — prioritize upgrading your Force meter at meditation points and unlock the Nekko mount as soon as it becomes available to speed up traversal between objectives.

Step 3 of 7
Chapter 3: Jedha — The Pilgrim's Sanctuary and Dagan Gera

Cal travels to the desert moon of Jedha, sacred ground of the Path of the Open Hand, to seek the coordinates of Tanalorr hidden in the old Jedi archives. The Pilgrim's Sanctuary and Crypt of Uhrma are the main dungeon areas, filled with Bedlam Raider ambushes and ancient Jedi trials. A second encounter with the corrupted High Republic Jedi Dagan Gera occurs on Jedha, significantly harder than the first fight on Koboh — ensure your Stim Canister count is upgraded to at least four before entering the final confrontation here.

Step 4 of 7
Chapter 4: Shattered Moon — Retrieving the Compass

An abandoned Imperial refinery orbiting Koboh serves as the Shattered Moon chapter. Cal must locate the Compass — the navigational device that points to Tanalorr — while Rayvis and his Gen'Dai forces pursue him through zero-gravity corridors and industrial hazards. The environment introduces magnetized wall-run sections and new traversal abilities. Bode Akuna accompanies Cal throughout this chapter, and the rapport built here makes the game's late-game betrayal land with full narrative weight.

Step 5 of 7
Chapter 5: Return to Koboh — The Alignment Control Center

With the Compass in hand, Cal must unlock the ancient High Republic Alignment Control Center on Koboh to open the path to Tanalorr. The Lucrehulk crash site — an enormous derelict Trade Federation ship — is the chapter's main dungeon. Dagan Gera's final transformation and your third and decisive confrontation with him takes place here. This is one of the longest chapters in the game; stock up on Stim Canisters and upgrade your preferred lightsaber stance fully before attempting the Lucrehulk interior.

Step 6 of 7
Chapter 6: Tanalorr — Confronting the Traitor

The truth about Bode Akuna shatters the crew and Cal must chase him to the paradise planet of Tanalorr for the final reckoning. The opening of this chapter involves a harrowing sequence on the High Republic space station Tiritor as Cal battles through Bode's mercenaries. Tanalorr itself is lush and labyrinthine, with Force Tears offering optional combat challenge rooms worth completing for XP before the final boss encounter. The Crossguard stance gained from Rayvis' fight is exceptionally effective in the finale.

Step 7 of 7
Epilogue: Tanalorr Secured

After the final confrontation with Bode, Cal and his surviving allies settle Tanalorr as a refuge for Force-sensitive children. A brief playable epilogue lets you explore the outpost and wrap up outstanding Rumor side quests back on Koboh via the Mantis. The Spawn of Oggdo optional boss fight — locked behind a platforming challenge in Fort Kah'lin — can still be completed post-game. Achieving 100% map completion on all planets unlocks additional cosmetic rewards for both Cal and the Mantis.

⚔️ Boss Guides

⚔️

Spawn of Oggdo

Weakness
Tongue grab is one-shot but fully telegraphed; Force Slow creates safe attack windows
Recommended Gear
Crossguard or dual-wield stance, Resilience skill for Stim recovery, max Stim Canisters

Attack Patterns

The Spawn of Oggdo is an optional but infamous boss hidden beneath Fort Kah'lin on Koboh. It inherits all moves from its parent, Oggdo Boggdo in Fallen Order, with added aggression. Its most lethal attack is the tongue grab — an unblockable lunge that delivers an instant kill regardless of your health bar. It also performs a rapid multi-bite combo, a leaping body slam, and a tail sweep. Red-glowing attacks are always unblockable and must be dodged sideways.

Strategy

Cast Force Slow the moment the tongue extends — this freezes the grab animation and gives you a full combo window. In the brief stun after the slow expires, use a Crossguard heavy strike or a dual-wield flurry to maximize damage. Keep the boss in front of you at all times; its rear tail sweep catches players who try to circle behind it. Parry the normal bite combos consistently to build up the boss's stagger meter, which opens a free heavy attack. Bring full Stims and be patient — this boss rewards observation over aggression.

⚔️

Dagan Gera (First Encounter)

Weakness
Predictable clone phase; parrying clones instantly staggers them for a one-hit kill
Recommended Gear
Single-blade or dual-wield stance, Focused Parry skill, Force meter upgrades

Attack Patterns

Dagan Gera is a corrupted High Republic Jedi fought for the first time on Koboh. He fights with a standard lightsaber and relies on deceptive unblockable combos mixed with blockable chains. A red overhead slam is his most damaging unblockable; dodge to either side rather than backward. He can also summon two Force-echo clones of himself that attack in concert — the clones glow faintly and behave identically to Dagan but vanish after a single parried counter.

Strategy

Maintain mid-range distance and let Dagan come to you — his gap-closers always telegraph one beat before the strike lands. Parry his blockable chains to build his stagger meter and deliver a heavy follow-up. When clones appear, immediately back away, let one clone attack, parry it, hit it once to delete it, then repeat for the second. Avoid fighting all three simultaneously. Healing during the clone phase is safe since Dagan holds position. The dual-wield stance's high attack speed is ideal for punishing Dagan's recovery windows after his unblockable slams.

⚔️

Dagan Gera (Second Encounter, Jedha)

Weakness
Extended recovery after Claw of Darkness slam; blaster stance to pressure from range
Recommended Gear
Blaster stance with Charged Shot upgrade, four Stim Canisters minimum

Attack Patterns

The second fight against Dagan on Jedha is substantially harder. He now wields a double-bladed red lightsaber and has fully embraced the dark side. His attack range is longer, his combo speed is faster, and he gains a new Force-powered ground slam — the Claw of Darkness — that sends out a shockwave requiring a well-timed jump. His clone summons are now three copies instead of two, and they are faster to attack.

Strategy

Switch to blaster stance to create consistent pressure from outside his melee range. The Charged Shot upgrade allows you to stagger Dagan mid-combo, interrupting his most dangerous chains. When Claw of Darkness charges up, jump and immediately dodge forward through the shockwave. Dispatching the clones remains the same: parry, one hit, eliminate. Save two Stim Canisters for Phase 2 when Dagan becomes faster and his windows shrink. The Focused Parry skill's heavy follow-up attack shaves off a significant portion of his health bar each time you successfully parry a blockable combo ender.

⚔️

Dagan Gera (Third Encounter, Lucrehulk)

Weakness
Stagger-heavy dual-wield combos deplete his stance bar faster than any other style
Recommended Gear
Dual-wield stance, Dancing Blades skill, maximum Force upgrades, full Stims

Attack Patterns

The third and final Dagan fight takes place inside the Lucrehulk on Koboh. He now channels the dark side at full power and fights with explosive Force bursts added to his existing lightsaber toolkit. New attacks include a spinning Force tornado that tracks Cal across the arena and a rapid six-hit combo that ends in an unblockable overhead. His speed in this phase is noticeably higher than either previous encounter.

Strategy

Open with Dancing Blades — the thrown dual-wield saber — to chip his health from range while he opens with Force tornado. Dodge the tornado laterally, never backward, and close in immediately after it dissipates for a full combo. His six-hit chain's first five strikes are parryable; dodge the sixth unblockable overhead and answer with a Crossguard heavy if you have it equipped, or a dual-wield flurry. This fight rewards aggression more than the earlier two: Dagan has longer recovery frames on his Force attacks, and staying on him denies him the space to use them.

⚔️

Rayvis

Weakness
Wide gaps between club swings invite dual-wield flurries; Blaster Stance for Phase 2 rockets
Recommended Gear
Dual-wield stance Phase 1, blaster stance Phase 2; Focused Parry, Dancing Blades, Point Blank skills

Attack Patterns

Rayvis is a Gen'Dai warlord fought on the Shattered Moon. In Phase 1 he swings a massive club in wide horizontal arcs — most are blockable. His signature combo is two horizontal swings followed by a third unblockable vertical slam. In Phase 2 his club extends into a flail with dramatically increased range, and he begins launching volleys of seeking rockets that carpet-bomb the arena in spread patterns. His one fully unblockable melee move is a spinning 360-degree flail swing telegraphed by him stepping backward and flashing red.

Strategy

In Phase 1, stay close and use dual-wield stance to exploit the large gaps between his horizontal swings. Parry both horizontal strikes to break his stance, then land a full three-hit combo before he recovers. When you see him step back and glow red, jump and air-dash away immediately — the 360 flail hits even at mid-range. Phase 2: switch to blaster stance. Use Dancing Blades to deal damage from range while dodging rocket salvos by sprinting to open floor space at the edges of the arena. Point Blank allows a shotgun-blast when he closes in. Focused Parry's heavy follow-up is devastating any time you successfully parry his Phase 2 flail combos.

⚔️

Bode Akuna (Final Boss, Tanalorr)

Weakness
After using Force dash he cannot block; Force powers counter his own and stagger him
Recommended Gear
Single-blade or Crossguard stance, Force Lift, Force Slam, max Stim Canisters

Attack Patterns

Bode Akuna is Cal's former partner and the game's true antagonist. He fights with a single blue lightsaber and a hidden Force ability — a short-range Force dash that functions as both a gap-closer and an escape tool. His attacks mirror Cal's own toolkit: aggressive saber combos, Force pushes to create space, and a powerful unblockable plunge attack from the air. In Phase 2 he becomes more desperate, using his Force dash more frequently and mixing unblockable attacks into longer chains.

Strategy

The key insight is that immediately after Bode uses his Force dash, he cannot block. Hit him the instant he materializes for free damage every cycle. Use Force Lift on him to interrupt his most dangerous charged attacks and follow with Force Slam for additional stagger. Crossguard stance's charged heavy attack outranges most of his combos and deals massive posture damage. In Phase 2, resist the temptation to press offensively after he dash-spams — wait for the full animation to end before striking. Save two Stims for his final Phase 2 burst where he chains unblockables together with no recovery between them.

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